Is there a faster way to draw text?
Shark complains about a big performance hit with this line, which takes like 80% of CPU time. I have a counter that is updated very frequently and performance seriously sucks.
It's an custom UILabel subclass with -drawRect: implemented. Every time the counter value changes, this is used to draw the new text:
[self.text drawInRect:textRect withFont:correctedFont lineBreakMode:self.lineBreakMode alignment:self.textAlignment];
When I comment this line out, performance rocks. Its smooth and fast. So Shark isn't wrong about this. But what could I do to improve this? Maybe go a开发者_运维技巧 level deeper? Does that make any sense?
Probably drawing text is really so incredible heavy...?
There's no reason the drawing of a single label should cause such a massive performance hit. If you're updating it more than 30-60 times per second, though, the system may have trouble keeping up. In that case, you could use an NSTimer
to only perform the drawing at fixed intervals. There's no doubt that drawing text is expensive, but you've pretty much found the optimal way of doing the drawing itself, unless the label is only a single line, in which case you can use the slightly cheaper drawAtPoint:withAttributes:
Underneath, the text is being drawn with Quartz2D. You might see some improvement if you use it directly.
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