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Safe, standard way to load images in ListView on a different thread?

Before making this question, I have searched and read these ones: Lazy load of images in ListView Android - Issue with lazy loading images into a ListView

My problem is I have a ListView, where:

  • Each row contains an ImageView, whose content is to be loaded from the internet
  • Each row's view is recycled as in ApiDemo's List14

What I want ultimately:

  • Load images lazily, only when the user scrolls to them
  • Load images on different thread(s) to maintain responsiveness

My current approach:

  • In the adapter's getView() method, apart from setting up other child views, I launch a new thread that loads the Bitmap from the internet. When that loading thread finishes, it returns the Bitmap to be set on the ImageView (I do this using AsyncTask or Handler).
  • Because I recycle ImageViews, it may be the case that I first want to set a view with Bitmap#1, then later want to set it to Bitmap#2 when the user scrolls down. Bitmap#1 may happen to take longer than Bitmap#2 to load, so it may end up overwriting Bitmap#2 on the view. I solve this by maintaining a WeakHashMap that remembers the last Bitmap I want to set for that view.

Below is somewhat a pseudocode for my current approach. I've ommitted other details like caching, just to keep the thing clear.

public class ImageLoader {

    // keeps track of the last Bitmap we want to set for this ImageView
    private static final WeakHashMap<ImageView, AsyncTask> assignments
                                    = new WeakHashMap<ImageView, AsyncTask>();

    /** Asynchronously sets an ImageView to some Bitmap loaded from the internet */
    public static void setImageAsync(final ImageView imageView, final String imageUrl) {
        // cancel whatever previous task
        AsyncTask oldTask = assignments.get(imageView);
        if (oldTask != null) {
            oldTask.cancel(true);
        }

        // prepare to launch a new task to load this new image
        AsyncTask<String, Integer, Bitmap> newTask = new AsyncTask<String, Integer, Bitmap>() {

            protected void onPreExecute() {
                // set ImageView to some "loading..." image
            }

            protected Bitmap doInBackground(String... urls) {
                return loadFromInternet(imageUrl);
            }

            protected void onPostExecute(Bitmap bitmap) {
                // set Bitmap if successfully loaded, or an "error" image
                if (bitmap != null) {
                    imageView.setImageBitmap(bitmap);
                } else {
                    imageView.setImageResource(R.drawable.error);
                }
            }
        };
        newTask.execute();

        // mark this as the latest Bitmap we want to set for this ImageView
        assignments.put(imageView, newTask);
    }

    /** returns (Bitmap on success | null on error) */
    private Bitmap loadFromInternet(String imageUrl) {}
}

Problem I still have: what if the Activity gets destroyed while some images are still loading?

  • Is there any risk when the loading thread calls back to the ImageView later, when the Activity is already destroyed?
  • Moreover, AsyncTask has some global thread-pool underneath, so if lengthy tasks are not canceled when they're not needed anymore, I may end up wasting time loading things users

    don't see. My current design of keeping this thing globally is too ugly, and may eventually cause some leaks that are beyond my understanding. Instead of making ImageLoader a singleton like this, I'm thinking of actually creating separate ImageLoader objects for different Activities, then when an Activity gets destroyed, all its AsyncTask will be canceled. Is this too awkward?

Anyway, I wonder if there is a safe and standard way of doing this in Android. In addition, I don't know iPhone but is开发者_如何转开发 there a similar problem there and do they have a standard way to do this kind of task?

Many thanks.


I solve this by maintaining a WeakHashMap that remembers the last Bitmap I want to set for that view.

I took the approach attaching the the URL of the desired image onto the ImageView via setTag(). Then, when I have the image downloaded, I double-check the ImageView URL -- if it is different than the one I just downloaded, I don't update the ImageView, because it got recycled. I just cache it.

Is there any risk when the loading thread calls back to the ImageView later, when the Activity is already destroyed?

I am not aware of any risk, other than a bit of wasted CPU time and bandwidth (and, hence, battery).

Instead of making ImageLoader a singleton like this, I'm thinking of actually creating separate ImageLoader objects for different Activities, then when an Activity gets destroyed, all its AsyncTask will be canceled. Is this too awkward?

Canceling an AsyncTask is not terribly easy, if it is already running. I'd just let it run to completion.

Ideally, avoid singletons. Either use a Service, or pass your ImageLoader to the next instance of your activity via onRetainNonConfigurationInstance() (e.g., isFinishing() is false in onDestroy(), so this is a rotation).

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