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What are good resources for computer graphics basics? [closed]

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During Flex programming, I recently ran into several questions (about box models, ways to join lines and misaligning pixels [on doctype]) regarding computer graphics and layout, where I felt that I lacked some basic background on things like

  • concepts like the box model
  • approaches mapping real numbers to a pixel raster (like font anti-aliasing)
  • conventions found across drawing eng开发者_StackOverflow社区ines, like do you count y coordinates from top or bottom, and why

I feel that reading some basic Wikipedia articles, books or tutorials on these subjects might help in phrasing my questions more specifically and debugging my code more systematically. I have repeatedly found myself writing tiny test apps in Flex, just to find out how the APIs do very basic stuff. My assumption would be that if I knew the right vocabulary and some general concepts, I could solve these questions much faster.


I don't have much experience in this field myself, but I'd suggest to have a look at

  • Ke-Sen Huang's Home Page
  • CG Online Tutorials
  • The Cornell University's CG page
  • The Arizona State University Introduction to Computer Graphics
  • The Brown University Introduction to Computer Graphics
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