What are good resources for computer graphics basics? [closed]
During Flex programming, I recently ran into several questions (about box models, ways to join lines and misaligning pixels [on doctype]) regarding computer graphics and layout, where I felt that I lacked some basic background on things like
- concepts like the box model
- approaches mapping real numbers to a pixel raster (like font anti-aliasing)
- conventions found across drawing eng开发者_StackOverflow社区ines, like do you count y coordinates from top or bottom, and why
I feel that reading some basic Wikipedia articles, books or tutorials on these subjects might help in phrasing my questions more specifically and debugging my code more systematically. I have repeatedly found myself writing tiny test apps in Flex, just to find out how the APIs do very basic stuff. My assumption would be that if I knew the right vocabulary and some general concepts, I could solve these questions much faster.
I don't have much experience in this field myself, but I'd suggest to have a look at
- Ke-Sen Huang's Home Page
- CG Online Tutorials
- The Cornell University's CG page
- The Arizona State University Introduction to Computer Graphics
- The Brown University Introduction to Computer Graphics
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