Help with simple frame and graphics
For homework, I'm trying to create a "CustomButton" that has a frame and in that frame, I draw two triangles, and a square over it. It's supposed to give the user the effect of a button press once it is depressed. So for starters, I am trying to set up the beginning graphics, drawing two triangles, and a square. The problem I have is although I set my frame to 200, 200, and the triangles I have drawn I think to the correct ends of my frame size, when I run the program, I have to extend my window to make the whole artwork, my "CustomButton," viewable. Is that normal? Thanks.
Code:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class CustomButton
{
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
public void run()
{
CustomButtonFrame frame = new CustomButtonFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
});
}
}
class CustomButtonFrame extends JFrame
{
// constructor for CustomButtonFrame
public CustomButtonFrame()
{
setTitle("Custom Button");
setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
CustomButtonSetup buttonSetup = new CustomButtonSetup();
this.add(buttonSetup);
}
private static final int DEFAULT_WIDTH = 200;
private static final int DEFAULT_HEIGHT = 200;
}
class CustomButtonSetup extends JComponent
{
public void paintComponent(Graphics g)
{
Graphics2D g2 = (Graphics2D) g;
// first triangle coords
int x[] = new int[TRIANGLE_SIDES];
int y[] = new int[TRIANGLE_SIDES];
x[0] = 0; y[0] = 0;
x[1] = 200; y[1] = 0;
x[2] = 0; y[2] = 200;
Polygon firstTriangle = new Polygon(x, y, TRIANGLE_SIDES);
// second triangle coords
x[0开发者_StackOverflow中文版] = 0; y[0] = 200;
x[1] = 200; y[1] = 200;
x[2] = 200; y[2] = 0;
Polygon secondTriangle = new Polygon(x, y, TRIANGLE_SIDES);
g2.drawPolygon(firstTriangle);
g2.setColor(Color.WHITE);
g2.fillPolygon(firstTriangle);
g2.drawPolygon(secondTriangle);
g2.setColor(Color.GRAY);
g2.fillPolygon(secondTriangle);
// draw rectangle 10 pixels off border
g2.drawRect(10, 10, 180, 180);
}
public static final int TRIANGLE_SIDES = 3;
}
Try adding
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
to your CustomButtonSetup class.
And then do
setTitle("Custom Button");
//setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
CustomButtonSetup buttonSetup = new CustomButtonSetup();
this.add(buttonSetup);
pack();
(From the api-docs on pack()
:)
Causes this Window to be sized to fit the preferred size and layouts of its subcomponents.
You should get something like:
The DEFAULT_WIDTH
and DEFAULT_HEIGHT
that you set is for the entire frame, including borders, window titles, icons, etc. It's not the size of the drawing canvas itself. Thus, it is expected that if you draw something in a 200x200 canvas, it would not necessarily fit in a 200x200 window containing that canvas.
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