JPanel Appears Behind JMenuBar
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
@SuppressWarnings("serial")
public class Main extends JFrame {
final int FRAME_HEIGHT = 400;
final int FRAME_WIDTH = 400;
public static void main(String args[]) {
new Main();
}
public Main() {
super("Game");
GameCanvas canvas = new Gam开发者_如何学运维eCanvas();
JMenuBar menuBar = new JMenuBar();
JMenu fileMenu = new JMenu("File");
JMenuItem startMenuItem = new JMenuItem("Pause");
menuBar.add(fileMenu);
fileMenu.add(startMenuItem);
getContentPane().add(canvas);
super.setVisible(true);
super.setSize(FRAME_WIDTH, FRAME_WIDTH);
super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
super.setJMenuBar(menuBar);
}
}
import java.awt.Canvas;
import java.awt.Graphics;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class GameCanvas extends JPanel {
public void paint(Graphics g) {
g.drawString("hI", 0, 0);
}
}
This code causes the string to appear behind the JMenuBar. To see the string, you must draw it at (0,10). I'm sure this must be something simple, so do you guys have any ideas?
Try
FontMetrics fm = g.getFontMetrics();
g.drawString("hI", 10, fm.getMaxAscent());
as suggested by the diagram in FontMetrics
.
Addendum: @RaviG is right, too.
You have not added your canvas to the frame.
In your constructor, at the end,
add getContentPane().add(canvas);
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