picturebox image randomisation C#
i am working on a puzzle slider program and trying to randomize images inside of pictureboxes. I did some research on the internet can't find any examples i could work on. These are my code:
Random r = new Random();
PictureBox[] picBox = new PictureBox[9];
picBox[0] = new PictureBox();
picBox[1] = new PictureBox();
picBox[2] = new PictureBox();
picBox[3] = new PictureBox();
picBox[4] = new PictureBox();
picBox[5] = new PictureBox();
picBox[6] = new PictureBox();
picBox[7] = new PictureBox();
picBox[8] = new PictureBox();
i have bitmap array too:
Bitmap[] pictures = new Bitmap[9];
pictures[0] = new Bitmap(@"1.1Bright.jpg");
pictures[1] = new Bitmap(@"1.2Bright.jpg");
pictures[2] = new Bitmap(@"1.3Bright.jpg");
pictures[3] = new Bitmap(@"2.1Bright.jpg");
pictures[4] = new Bitmap(@"2.2Bright.jpg");
pictures[5] = new Bitmap(@"2.3Bright.jpg");
pictures[6] = new Bitmap(@"3.1Bright.jpg")开发者_运维知识库;
pictures[7] = new Bitmap(@"3.2Bright.jpg");
pictures[8] = new Bitmap(@"3.3Dark.jpg");
i tried a few ways but i don't know how to set random pictures[] into the picBox[]:
for(int i=0; i<=8;i++)
{
picBox[i].Image= pictures[r.Next(0,9)];
}
the problem here is that some pictureboxes e.g picBox[1] and picBox[6] are repeated pictures. How do i make them non repeats? Examples are greatly appreciated thanks.
Create an array of bools equal to the size of the pictures array
bool[] usedPictures = new bool[pictures.Length];
Set the values of this array to false
. Now determine your random number, and test if that element is used or not, something like:
int iCount = 0;
Random random = new Random();
while (iCount < pictures.Length)
{
int attempt = random.Next(0, pictures.Length);
//Ensures you will only use an available picture
if (usedPictures[attempt] == false)
{
picBox[attempt].Image= pictures[iCount];
doorUsed[attempt] = true;
iCount++;
}
}
Simply fill the array and use a shuffle algorithm.
Perhaps implement as an extension method:
namespace ExtensionMethods
{
public static class Extensions
{
static Random rng = new Random();
public static void shuffle<T>(this T[] array)
{
// i is the number of items remaining to be shuffled.
for (int i = array.Length; i > 1; i--)
{
// Pick a random element to swap with the i-th element.
int j = rng.Next(i); // 0 <= j <= i-1 (0-based array)
// Swap array elements.
T tmp = array[j];
array[j] = array[i - 1];
array[i - 1] = tmp;
}
}
}
}
Calling sample:
using ExtensionMethods;
namespace ConsoleApplication
{
static class Program
{
static void Main()
{
int[] array = new int[] {1,2,3,4,5,6,7,8,9};
array.Shuffle();
}
}
}
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