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Sockets in MinGW

I was just trying to build netcat in MSYS using MinGW and realized that MinGW never really ported all of the BSD socket stuff to Windows (eg sys/socket.h). I know you can use Windows Sockets in MinGW, but why did they never make a Windows port of the BSD sockets? I noticed quite a few programs using #ifdef's to workaround 开发者_运维百科the issue. Is there a Windows port of the BSD sockets somewhere that can be used instead?

Here are the errors when doing a make for netcat in MSYS:


gcc -DLOCALEDIR=\"\/usr/local/share/locale\" -DHAVE_CONFIG_H -I. -I. -I.. -g -O2 -Wall -c `test -f 'core.c' || echo './'`core.c
In file included from core.c:29:
netcat.h:38:24: sys/socket.h: No such file or directory
netcat.h:39:63: sys/uio.h: No such file or directory
netcat.h:41:24: netinet/in.h: No such file or directory
netcat.h:42:55: arpa/inet.h: No such file or directory

There are no #ifdef's for MinGW. Is there a library/package I can add to MSYS to make everything compile without errors?

Note: You can download netcat here and browse the CVS repo here


BSD sys/socket.h is a POSIX header and the win32 API doesn't support it. MinGW headers are just a reimplementation of native win32 headers and don't offer additional POSIX compatibility.

If you are looking for sys/socket.h support, try either GNU gnulib's sys/socket.h replacement or go with Cygwin, which provides a POSIX compatibility wrapper on Windows.


WinSock and WinSock2 have different function names from the BSD Sockets. If I wish to write cross-platform applications, then I have code a lot of work-arounds just to keep Microsoft happy.

It would be so much easier if there were special "socket.h" and "socket.c" files included with MinGW that simply translated stuff by calling the respective WinSock2 counter-parts.

I'm just starting to learn C programming, so I'm unable to do this myself, but I'm surprised that nobody seems to have even attempted this so far.


These comments from another answer served as the answer I needed to get a piece of simple bsd socket code to compile with mingw on windows.

Replace all of those includes with #include as that would be the equivalent header for winsock, then see what happens.

You will also need to link against ws2_32 and use WSAStartup/WSACleanup. Which might get you up and running.

EDIT: I also ended up having to replace close with shutdown / closesocket and write with send. The code compiled fine but didn't actually work without those additional changes.


As ChrisW said, Winsock2 is a port of BSD sockets. Which part of winsock are you trying to use which differs from BSD sockets ? (other than the WSAStartup and WSACleanup)


MingWin is minimalist, and that is the most important aspect of it. Because it makes it easier to understand, at the end it is the developer's responsibility to write the application. MingWin only makes things easier but does no magic in turing nix apps to windows.


See the stackoverflow link : Where does one get the "sys/socket.h" header/source file?

The answer/solution is more explicit.

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