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OpenGL Cheat Sheet?

First of all, I need to clarify that I'm not after 开发者_JAVA技巧the OpenGL Quick Reference Sheet.

Has anyone come by a flow-chart-like cheat sheet for OpenGL rendering pipeline? I'm talking about the sheets like these:

OpenGL Cheat Sheet?

OpenGL Cheat Sheet?

If not, what's the closest I can get aside from the official quick reference sheet?


http://www.opengl.org/documentation/specs/version1.1/state.pdf

A bit outdated, but still quite valuable imo.


Mark Kilgard has a couple of those rendering pipeline charts in some of his recent talks on OpenGL 3 and 4.

http://www.slideshare.net/Mark_Kilgard

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