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Writing a C++ wrapper for a C library

I have a legacy C library, 开发者_开发技巧written in an OO type form. Typical functions are like:

LIB *lib_new();
void lib_free(LIB *lib);
int lib_add_option(LIB *lib, int flags);
void lib_change_name(LIB *lib, char *name);

I'd like to use this library in my C++ program, so I'm thinking a C++ wrapper is required. The above would all seem to map to something like:

class LIB
{
    public:
         LIB();
         ~LIB();
         int add_option(int flags);
         void change_name(char *name);
...
};

I've never written a C++ wrapper round C before, and can't find much advice about it. Is this a good/typical/sensible approach to creating a C++/C wrapper?


A C++ wrapper is not required - you can simply call the C functions from your C++ code. IMHO, it's best not to wrap C code - if you want to turn it into C++ code - fine, but do a complete re-write.

Practically, assuming your C functions are declared in a file called myfuncs.h then in your C++ code you will want to include them like this:

extern "C" {
   #include "myfuncs.h"
}

in order to give them C linkage when compiled with the C++ compiler.


I usually only write a simple RAII wrapper instead of wrapping each member function:

class Database: boost::noncopyable {
  public:
    Database(): handle(db_construct()) {
        if (!handle) throw std::runtime_error("...");
    }
    ~Database() { db_destruct(handle); }
    operator db_t*() { return handle; }
  private:
    db_t* handle;
};

With the type conversion operator this can be used with the C functions:

Database db;
db_access(db, ...);  // Calling a C function with db's type conversion operator


I think it only makes sense to write a wrapper if it makes the use of the library simpler. In your case, you're making it unnecessary to pass a LIB* around, and presumably it will be possible to create LIB objects on the stack, so I'd say this is an improvement.


That's generally how I would approach it. I would also not use char* but use std::string.


A C++ wrapper is not needed per se. There's nothing stopping you from calling the C functions in your code.


I'd also look at renaming LIB to something a bit better, if nothing else "Lib"

Change Name is likely to be a getter setter...

so GetName(char *) SetName(char *)

and then look at changing it to std::string instead of char*, if its SetName(const std::string name) it will accept a char* as a parameter.

ie, slowly move to C++isms


Assuming that the C library's allocation/deallocation instances are create_instance and destroy_instance, and it exposes a function called call_function, and it does not provide an API for deep copying instances, this will work:

class Wrapper
{
public:
    Wrapper(): m_instance(create_instance(), destroy_instance) {}

    explicit operator bool() const
    {
        // null check
        return bool(m_instance);
    }

    void callFunction()
    {
        call_function(m_instance.get());
    }

private:
    std::unique_ptr<instance, decltype(&destroy_instance)> m_instance;
};
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