is there a simple timed lock algorithm avoiding deadlock on multiple mutexes?
C++0x thread library or Boost.thread define a non-member variadic template function that locks all mutex at once that helps to avoid deadlock.
template <class L1, class L2, class... L3>
void lock(L1&, L2&, L3&...);
The same can be applied to a non-member variadic template function try_lock_until, which locks all the mutex until a given time is reached that helps to avoid deadlock like lock(...).
template <class Clock, class Duration,
class L1, class L2, class... L3>
void try_lock_until(
const chrono::time_point<Clock,Duration>& abs_time,
L1&, L2&, L3&...);
I have an implementation that follows the same design as the Boost function boost::lock(...). But this is quite complex.
As I can be missing something evident I wanted to know if:
is there a simple timed lock algorithm avoiding deadlock on multiple mutexes?
If no simple implementation e开发者_开发知识库xists, can this justify a proposal to Boost?
P.S. Please avoid posting complex solutions.
Notes:
- I don't want to add more constraints than the ones std::lock(...) imposes.
- std::lock(...) doesn't avoid deadlock completely. It just avoid to have dead lock if two threads do std::lock(l1,l2) and the other std::lock(l2,l1). This is enough to avoid a lot of deadlock cases.
The classic (and best) approach is to define an order in which mutexes are to be locked, and make sure that any code that holds more than one locked mutex at a time always locks its mutexes in that order. Is that approach insufficient here?
The easiest I can think of, although it would require some serious thought as to correctness, would be to do all mutex locking is a global ordering. The implementation would be to give mutexes a serial number on creation. Then when one locks them as a set you sort them by that serial number and proceed to lock in that order. There's no need for special kinds of locks, as this would guarantee a globally consistent lock order.
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