Why is my simple recursive method's final return value always off by 1?
I'm attempting to create a text-based version of this game.
Code:
#include <iostream>
#include <vector>
#include <ctime>
class Clickomania {
public:
Clickomania();
std::vector<std::vector<int> > board;
int move(int, int);
bool isSolved();
void print();
void pushDown();
bool isValid();
};
Clickomania::Clickomania()
: board(12, std::vector<int>(8,0)) {
srand((unsigned)time(0));
for(int i = 0; i < 12; i++) {
for(int j = 0; j < 8; j++) {
int color = (rand() % 3) + 1;
board[i][j] = color;
}
}
}
void Clickomania::pushDown() {
for(int i = 0; i < 8; i++) {
for(int j = 0; j < 12; j++) {
开发者_JS百科 if (board[j][i] == 0) {
for(int k = j; k > 0; k--) {
board[k][i] = board[k-1][i];
}
board[0][i] = 0;
}
}
}
}
int Clickomania::move(int row, int col) {
bool match = false;
int totalMatches = 0;
if (row > 12 || row < 0 || col > 8 || col < 0) {
return 0;
}
int currentColor = board[row][col];
board[row][col] = 0;
if ((row + 1) < 12) {
if (board[row+1][col] == currentColor)
{
match = true;
totalMatches++;
totalMatches += move(row+1, col);
}
}
if ((row - 1) >= 0) {
if (board[row-1][col] == currentColor) {
match = true;
totalMatches++;
totalMatches += move(row-1, col);
}
}
if ((col + 1) < 8) {
if (board[row][col+1] == currentColor) {
match = true;
totalMatches++;
totalMatches += move(row, col+1);
}
}
if ((col - 1) >= 0) {
if (board[row][col-1] == currentColor) {
match = true;
totalMatches++;
totalMatches += move(row, col-1);
}
}
return totalMatches;
}
void Clickomania::print() {
for(int i = 0; i < 12; i++) {
for(int j = 0; j < 8; j++) {
std::cout << board[i][j];
}
std::cout << "\n";
}
}
int main() {
Clickomania game;
game.print();
int row;
int col;
std::cout << "Enter row: ";
std::cin >> row;
std::cout << "Enter col: ";
std::cin >> col;
int numDestroyed = game.move(row,col);
game.print();
std::cout << "Destroyed: " << numDestroyed << "\n";
}
The method that is giving me trouble is my "move" method. This method, given a pair of coordinates, should delete all the squares at that coordinate with the same number and likewise with all the squares with the same number connected to it.
If you play the link I gave above you'll see how the deletion works on a click.
int Clickomania::move(int row, int col) {
bool match = false;
int totalMatches = 0;
if (row > 12 || row < 0 || col > 8 || col < 0) {
return 0;
}
int currentColor = board[row][col];
board[row][col] = 0;
if ((row + 1) < 12) {
if (board[row+1][col] == currentColor) {
match = true;
totalMatches++;
totalMatches += move(row+1, col);
}
}
if ((row - 1) >= 0) {
if (board[row-1][col] == currentColor) {
match = true;
totalMatches++;
totalMatches += move(row-1, col);
}
}
if ((col + 1) < 8) {
if (board[row][col+1] == currentColor)
{
match = true;
totalMatches++;
totalMatches += move(row, col+1);
}
}
if ((col - 1) >= 0) {
if (board[row][col-1] == currentColor) {
match = true;
totalMatches++;
totalMatches += move(row, col-1);
}
}
return totalMatches;
}
My move() method above works fine, as in it will delete the appropriate "blocks" and replace them with zeros, however the number of destroyed (value returned) is always one off (too small). I believe this is because the first call of move() isn't being counted, but I don't know how to differentiate between the first call or subsequent calls in that recursive method.
How can I modify my move() method so it returns the correct number of destroyed blocks?
It looks like you're incrementing totalMoves in the wrong place(s). You should count the match at the point where you set board[r][c] = 0
and remove the other references to totalMoves++
.
You are right that the first call isn't being counted, it's only counting the recursive calls.
0 based indexing. You dont want to check > you want >=
you wanna check row >= 12 col >= 8
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