Callable objects on ActionScript?
is it posible to have callable objects on ActionScript? For example:
class Foo extends EventDispatcher
{
Fo开发者_开发百科o() { super(); }
call(world:String):String
{
return "Hello, " + world;
}
}
And later...
var foo:Foo = new Foo();
trace( foo("World!") ); // Will NOT work
Why would you need to do this? (I'm not criticising, just interested!) Functions in AS3 are themselves first-class citizens, and can be passed around as arguments.
e.g.
public function main(foo:Function):void
{
trace(foo("World!")); // Will work, assuming foo = function(str:String):String {...}
}
No, only functions/methods can be called in this way. If the only reason is you want to type fewer characters, then you should shorten the length of the instance names and method names.
One option is to use a closure:
public function Foo():Function {
var bar:String;
return function (world:String):String {
var msg:String;
if (bar) {
msg = bar + ' says "Hello, ' + world + '"';
} else {
msg = "Hello, " + world;
}
bar = world;
return msg;
}
}
...
var foo = Foo();
trace( foo("World!") );
This is a much simplified case of the larger pattern of implementing objects as functions. As such, it's more useful in languages that support FP but not OOP, but does technically give you a callable "object". The syntax may be a little off, but:
public function createFoo(barInit, ...):Function {
var slots = {
greeter: barInit, ...
};
var methods = {
'get': function(name) { return slots[name]; }
'set': function(name, value) { slots[name] = value; }
greet: function(whom) {
var msg = slots.greeter + ' says "Hello, ' + whom + '"'
slots.greeter = whom;
return msg;
},
...
};
return function (method:String):* {
args = Array.splice.call(arguments, 1);
return methods[method].apply(null, args);
}
}
var foo = createFoo('Kermit');
trace(foo('greet', "World"));
trace(foo('greet', "Sailor"));
You probably don't want to do it in AS.
As others had said, you can't have callable objects. However, if for some reason you want to have stateful functions, you can achieve it with help of static class variables and package level functions. For example:
// com/example/foo/Helper.as
package com.example.foo {
public class Helper {
private static var _instance:Foo;
public static var data:String;
public static function get instance():Helper
{
if(!_instance) { _instance = new Helper(); }
return _instance;
}
}
}
// com/example/foo/hello.as
package com.example.foo {
public function hello(world:String):void
{
if(Helper.instance.data)
{
trace("Bye, " + Helper.instance.data);
}
trace("Hello, " + world);
Helper.instance.data = world;
}
}
When used, it will print different things.
hello("World!"); // traces "Hello, World!"
hello("People"); // traces "Bye, World!" and "Hello, People"
note: both the constructor and the method declaration miss the keywords public function
to even compile, but I suppose that's not the original code. :)
the answer is: you can't.
my question is: what do you want to accomplish?
Function
s are the only callable values. And Function
s are primitives in ActionScript, much as int
s, or Boolean
s, so there is no meaningful way to extend them.
If you want it to be an object, do it the Java way, defining an ICallable interface, and actually call a method, or just really use a function. closures provide the most simple and flexible possibility to create stateful functions, if that is what you want.
edit: well, you can do this (as an example):
private var fooInst:Foo = new Foo();
protected var foo:Function = fooInst.call;
and then the following workst as you wish:
<mx:Label text="{foo('Whatever')}"/>
its maybe even a little more flexible, although you lose the benefits of strict typing.
greetz
back2dos
精彩评论