initWithCoder and initWithNibName
I am trying to encode some data state in a UITableViewController. In the first time, I init the object with Nibname without any problem. However, when I initWithCoder, the UITableViewController still loads but when I clicked on a cell, the application crash and the debugger tells me about EXEC_BAD_ACCESS, something wrong with my memory, but I do not know
Here is my code:
- (id) init {
if(self = [self initWithNibName:@"DateTableViewController" bundle:nil]) {
self.dataArray = [[NSMutableArray alloc] initWithObjects:@"1", @"2", @"3", nil];
}
return self;
}
// Customize the appearance of table view cells.
- (UITableViewCell *)tableVie开发者_如何学Cw:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
// Set up the cell...
int index = indexPath.row;
cell.textLabel.text = [self.dataArray objectAtIndex:index];;
return cell;
}
- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {
return @"Test Archiver";
}
- (void)encodeWithCoder:(NSCoder *)coder {
[super encodeWithCoder:coder];
[coder encodeObject:self.dataArray];
}
- (id)initWithCoder:(NSCoder *)coder {
return [self init];
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
int index = indexPath.row;
[self.dataArray addObject:[NSString stringWithFormat:@"Hello %d", index]];
[self.tableView reloadData];
}
I see two problems here:
1) You are serializing your dataArray
using encodeObject:
but omit to deserialize it in initWithCoder:
2) You should rather use NSKeyedArchiver
's method encodeObject:forKey:
. Then you are free to use the serialized information in the decoding or not.
Other than that I can only say to answer your question it would be helpful to include information about where the crash happens.
There is only one memory problem in this code: In init
you are leaking the NSMutableArray
. But that’s kind of the opposite problem you are looking for. The bug you described is not in the posted code.
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