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Question about how to implement a c# host application with a plugin-like architecture

I want to have an application that works as a Host to many other small applications. Each one of those applications should work as kind of plugin to this main application. I call them plugins not in the sense th开发者_运维问答ey add something to the main application, but because they can only work with this Host application as they depend on some of its services.

My idea was to have each of those plugins run in a different app domain. The problem seems to be that my host application should have a set of services that my plugins will want to use and from what is my understanding making data flow in and out from different app domains is not that great of a thing.

On one hand I'd like them to behave as stand-alone applications(although, as I said, they need to use lots of times the host application services), but on the other hand I'd like that if any of them crashes, my main application wouldn't suffer from it.

What is the best (.NET) approach to this kind of situation? Make them all run on the same AppDomain but each one in a different Thread? Use different AppDomains? One for each "plugin"? How would I make them communicate with the Host Application? Any other way of doing this?

Although speed is not an issue here, I wouldn't like for function calls to be that much slower than they are when we're working with just a regular .NET application.

Thanks

EDIT: Maybe I really need to use different AppDomains. From what I've been reading, loading assemblies in different AppDomains is the only way to later be able to unload them from the process.


I've implemented something along these lines using the Managed Addin Framework (MAF) in the System.Addin namespace. With MAF you package your addins as separate DLLs, which your host app can discover and launch in its app domain, in a separate domain for all of the addins, or each addin in its own domain. With shadow copy and separate domains you can even update an addin without shutting down your hostapp.

Your host app and the addins communicate through contracts that you derive from MAF interfaces. You can send objects back and forth between the host and the addins. The cotnracts provide a black-box interface between addins and the host, allowing you to change an addin's implementation unbeknownst to the host.

Addins can even communicate between themselves if the host tells them about each other. In my case a logging addin is shared by the others. This lets me drop in different loggers without touching the other addins or the host.

For my app, the addin use simple supervisor classes that in launch worker classes on their own threads that do all of the processing. Workers catch their own exceptions, which they return to their supervisor through callback methods. Supervisors can restart workers or take other action. The host controls the supervisors through a command contract, which instructs them to start and stop workers and return data.

My host app is a Windows service. The worker threads have thrown exceptions for all the usual reasons (including bugs!), but the host app has never crashed in any of our installations. Since debugging services is inconvenient, addins allow me to build test apps that use the same contracts, with added assurance that I'm testing what I deploy.

Addins can expose UI elements, too. This is very helpful to me as I need to deploy a controller app with the host service, since services do not have UIs. Each plugin includes its own controller interface. The controller app itself is very simple - it loads the addins and displays their UI elements. This allows me to ship an updated addin with an updated interface and not have to ship a new controller.

Even though the controller and the host service use the same addins, they don't step on each other; in fact, they don't even know that another app is using the same addins. The controller and the host talk to each other through a shared database, but you could also use another inter-app mechanism like MSMQ. In the next version the host will be a WCF service with addins on the backend and web services for control.

This is a bit long-winded but I wanted to give you an idea of how versatile MAF is. It's not as complex as it might first look, and you can build rock-solid apps with it.


It depends on how much trust you wish to allow the extensions. I'm working on a similar application and I've chosen to mostly trust the extension code, as this greatly simplifies things. I call into the code from a common thread (in my case, the extensions don't really 'run' in any continuous loop, but rather execute certain tasks that the main application wants to do) and catch exceptions in this thread, so as to provide helpful warnings that loaded extensions are misbehaving.

Currently there's nothing keeping these extensions from launching their own threads that could throw and crash the whole app, but this where I've had to make the trade-off between safety and complexity. My application is not mission-critical (not like a web server or database server), so I consider it an acceptable risk that a buggy extension could bring down my application. I provide safeguards to more politely cover the most common failure cases and leave it to the plugin developers (who will mostly be in-house people for now anyway) to clean up their bugs.


In regards to Unloading, yes, you can only unload the code and metadata for an assembly if you place it in an AppDomain. That said, unless you want to be loading and unloading frequently over the life of your program, the overhead associated with keeping the code in memory is not necessarily an issue. Any actual instances or resources using types from the assembly will still be cleaned up by the GC when you stop 'using' it, so the fact that it's still in memory doesn't imply a memory leak.

If your main use case is a series of plugins that you locate once at startup and then provide an option to instantiate while your app is running, I suggest investigating the real memory footprint associated with loading all of them at start-up and keeping them loaded. If you use AppDomains, there will be additional overhead there as well (for instance, memory for the proxy objects and loaded/JITed code to support AppDomain marshaling). There will also be CPU overhead associated with the marshaling and attendant serialization.

In short, I would only use AppDomains if one of the following were true:

  • I want to get true isolation for the purposes of code security (i.e. I need to run untrusted code in an isolated way)

  • My app is mission-critical and I absolutely need to make sure that if a plugin fails, it can't bring down my core app.

  • I need to load and unload the same plugin repeatedly, in order to support dynamic changes to the DLL. This is mainly if my app can't stop running, but I want to hot-patch plugins while it's still running.

I would not prefer AppDomains for the sole purpose of reducing possible memory footprint by allowing Unload.


This is an interisting question.

My first idea was to simply implement interfaces from your host application in your plugin applications to allow them to communicate through Reflection, but this would only allow communication and would not bring a real "sandbox-like" architecture.

My second thought was to design a service-oriented platform. The host application would be a kind of "plugin broadcaster" which would publish your plugins in a ServiceHost on a different thread. As this need to be really responsive and "no brainer configurated", the host application could communicate with the plugin through named pipes channel (NetNamedPipesBinding for WCF) which means is only communicating with localhost pipes and does not need any network configuration or knowledge at all. I think this could be a good solution to your problem.

Regards.

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