AS3 notification for video first frame
When I play a video in Flash, first, it starts buffering and then, when the buffer is full, it plays. While the buffer is filling, the associated Video object automatically di开发者_开发问答splays the fist video frame.
Is there a way to receive a notification when this frame is available ? Because I want to hide the video component until there is an image to be displayed.
Currently I handle the buffer full NetStreamEvent, so it displays when it starts playing. But now I need a larger buffer (10s), so waiting 10s to display something to the user is not good.
you should listen for the "NetStream.Play.Start";
package { import flash.display.Sprite; import flash.events.*; import flash.media.Video; import flash.net.NetConnection; import flash.net.NetStream; public class VideoExample extends Sprite { private var videoURL:String = "someVideo.flv"; private var connection:NetConnection; private var stream:NetStream; private var video:Video; public function VideoExample() { connection = new NetConnection(); connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); connection.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); connection.connect(null); } private function netStatusHandler(event:NetStatusEvent):void { trace("event.info.code "+event.info.code); switch (event.info.code) { case "NetConnection.Connect.Success": connectStream(); break; case "NetStream.Play.Start": addChild(video); break; case "NetStream.Play.StreamNotFound": trace("Unable to locate video: " + videoURL); break; } } private function connectStream():void { var stream:NetStream = new NetStream(connection); stream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); stream.addEventListener(AsyncErrorEvent.ASYNC_ERROR, asyncErrorHandler); video = new Video(); video.attachNetStream(stream); stream.play(videoURL); } private function securityErrorHandler(event:SecurityErrorEvent):void { trace("securityErrorHandler: " + event); } private function asyncErrorHandler(event:AsyncErrorEvent):void { // ignore AsyncErrorEvent events. } } }
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