deleting dynamically allocated object that contains vector in C++ STL
I have a class
class ChartLine{
protected:
vector<Point> line; // points connecting the line
CString name; //line name for legend
CPen pen; //color, size and style properties of the line
};
where Point is a structure
struc开发者_如何转开发t Point{
CString x;
double y;
};
In main()
I dynamically allocate objects of type ChartLine
with new
operator.
If I use delete
afterwards, will default destructor ~ChartLine()
properly dealocate (or clear) member ChartLine::line
(which is vector btw) or I would have to clear that vector in ~ChartLine()
manually?
Thanks in advance. Cheers.
The implicitly created destructor will call the destructor of all the members (in the reverse order they are declared in the class.) The vector
will clean up after itself. You don't need to define a destructor yourself.
This is why you should prefer automatic allocation in combination with RAII. When objects clean themselves, your code as safer and easier. Hint: Don't use new and delete, put it in a smart pointer!
std::auto_ptr<int> p(new int(5));
boost::shared_ptr<int> p = boost::make_shared<int>(5);
Both of those will delete automatically, and now you're exception safe as well. (Note, the two above do not do the same thing. There are more types of smart pointers as well.)
Yes, when a vector is destroyed, all the objects in the vector are destroyed. From the looks of things, your code should work as-is (though assuming the CString
is the MFC one, some older versions of it had some memory leaks...)
The only time you need to worry about vectors (or other containers) in a destructor is if they contain pointers to objects. Since this isn't true in your case, you should be fine.
The only time you ever need to call delete
is after you've called new
. Everything else is handled.
精彩评论