identifying the type
In my application, there is a inheritance hierarchy in which only the classes that are at the end of the inheritance chain are non-abstract classes. Also there is some usage of boost::variant. I want to write a function which takes a pointer and a Type and says whether the object belongs to that type.
For example
#define IsA(nodeptr, type) ( checkType<type>(nodeptr) )
template<typename Type, bool isAbstract, typename PtrType >
class CheckType
{
bool operator()( PtrType* ptr ) { return ( typeid(*ptr) == typeid(Type) ); }
};
template<typename Type, typename PtrType >
class CheckType < Type, true, PtrType >
{
bool operator()( PtrType* ptr ) { return ( dynamic_cast<Type*>(p开发者_开发问答tr) != NULL ); }
};
template<typename Type, BOOST_VARIANT_ENUM_PARAMS(typename T) >
class CheckType< Type, false, boost::variant<BOOST_VARIANT_ENUM_PARAMS(T)> >
{
bool operator()( boost::variant<BOOST_VARIANT_ENUM_PARAMS(T)>* ptr )
{
return ( ptr->type() == typeid(Type) );
}
}
template< typename Type, typename PtrType >
bool checkType( PtrType* nodePtr )
{
CheckType<Type, boost::is_abstract<PtrType>::value, PtrType> check;
return check(nodePtr);
}
Now if there is a boost variant, i want to find out whether the boost variant stores that particular type. Can someone help me with that? I don't want to add an extra parameter to find out whether it is a variant. Even for finding out the abstractness, i am using boost::is_abstract..
Thanks, Gokul.
Well there are two direct versions of this:
return (boost::get<Type*>(v) != 0);
And this:
return ( v.type() == typeid(Type) );
I am not sure how to handle that with your template overloading cleanly but you could do something like this:
template< typename Type, bool TypeisAbstract, bool TypeIsVariant,
typename ptrType >
bool checkType( ptrType* t)
{
return ( typeid(*t) == typeid(Type) );
}
template< typename Type, typename ptrType >
bool checkType<Type, true, false, ptrType>( ptrType* t)
{
return ( dynamic_cast<Type*>(t) != NULL );
}
template< typename Type>
bool checkType<Type, false, true, ptrType>(const boost::variant& v)
{
return ( v.type() == typeid(Type) );
}
The cleanest way to deal with Boost.Variant
is normally to use a Visitor.
template <class Type>
class TypeChecker: boost::static_visitor<>
{
public:
explicit TypeChecker(bool& result): mResult(result) {}
template <class T>
void operator()(const T& t) const { mResult = dynamic_cast<const Type*>(&t); }
private:
bool& mResult;
};
Then you can wrap it:
template <class Type, class Variant>
bool checkType(const Variant& v)
{
bool result = false;
boost::apply_visitor(TypeChecker<Type>(result), v);
return result;
}
Which can be used like so:
int main(int argc, char* argv[])
{
typedef boost::variant<Dog,Cat,Kid> variant_type;
variant_type var = /**/;
if (checkType<Animal>(var))
{
}
else
{
}
}
However this is not the OO-way, and neither it is the variant-way.
A better idea would be to use the full power of Boost.Variant
:
struct DoIt: boost::static_visitor<>
{
void operator()(const Animal& animal) const {}
void operator()(const Kid& kid) const {}
};
int main(int argc, char* argv[])
{
typedef boost::variant<Dog,Cat,Kid> variant_type;
variant_type var = /**/;
boost::apply_visitor(DoIt(), var);
}
Note how the static_visitor
concept naturally handles inheritance.
精彩评论