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Question about effective logging in C#

I've written a simple class for debugging and I call the method Debugger.WriteLine(...) in my code like this:

Debugger.WriteLine("[Draw]", "InProgress",
    "[x,y] = " + x.ToString("0.00") + 
    ", " + y.ToString("0.00") + 
    "; pos = " + lastPosX.ToString() + "x" + 
    lastPosY.ToString() + " -> " + posX.ToString() + 
    "x" + posY.ToString() + "; SS = " + 
    squareSize.ToString() + "; MST = " + 
    startTime.ToString("0.000") + "; Time = " + time.ToString() +
    phase.ToString(".0000") + "; progress = " + 
    progress.ToString("0.000") + "; step = " + 
    step.ToString() + "; TimeMovementEnd = " + 
    UI.MovementEndTime.ToString()
);

The body of the procedure Debugger.WriteLine is compiled only in Debug mode (directives #if, #endif). What makes me worry is that I often need ToString() in Debugger.WriteLine call which is costly because it creates still new strings (for changing number for example). How to solve this problem?

A few points/questions about debugging/tracing:

  • I don't want to wrap every Debugger.WriteLine in an IF statement or to use preprocessor directives in order to leave out debugging methods because it would inevitable lead to a not very readable code and it requires too much typing.

  • I don't want to use any framework for tracing/debugging. I want to try to program it myself.

  • Are Trace methods left out if compiling in release mode? If it is so is it possible that my methods would behave similarly?

  • With t开发者_如何学JAVAhe static String.Format method I can do this:

    output = String.Format("You are now {0} years old.", years);

Which seems nice. Is it a solution for my problem with ToString()?


Using Reflector I found out that Debug.Writeline is declared this way :

[Conditional("DEBUG")]
public static void WriteLine(string message)

That means that in Release mode all calls to this method are eliminated from code.

For example this code :

public static void Test(int a)
{
    string b = Console.ReadLine();
    Debug.WriteLine(a + " " + b);
    Console.WriteLine(a + " " + b);
}

compiles in release mode to :

public static void Test(int a)
{
    Console.WriteLine(a + " " + Console.ReadLine());
}


Use StringBuilder to create your output strings instead of concatenating each and every value.

And you can create your own custom debugger (MyDbg) class that contains a WriteLine member the contents of which you can surround with compile directives. It wouldn't entirely compile out the debug code but would turn you MyDbg.WriteLine calls into no-ops.

Here's a quick sketch of the class:

using System;
using System.Text ;

public static class MyDbg
{
    public static void WriteLine(string str) // and some other params
    {
        #if DEBUG

        StringBuilder sb = new StringBuilder();
        sb.Append(str);
        // etc. appending other params as you see fit
        #endif
    }
}

OR

[Conditional("DEBUG")]
public static class MyDbg
{
    public static void WriteLine(string str) // and some other params
    {
        StringBuilder sb = new StringBuilder();
        sb.Append(str);
        // etc. appending other params as you see fit
    }
}

You'd modify it to suit your own needs of course. And instead of creating a separate class, you could create a member method if #if DEBUG/#endif built-in for displaying its own state when in the debugger.


For Logging have a look at frameworks such as Log4net or the Enterprise library. They make logging configurable in many ways. Even if you want to log at all.

HTH


The pattern I use is to define a logging interface (ILogger) that gets dependency injected into all the classes

public class MyClassThatLogs
{
    public MyClassThatLogs(ILogger logger)
    {
        try
        {
            logger.Write("bla bla bla");
        }
        catch(Exception ex)
        {
            logger.Write(ex); //overload of Write() that takes in an Exception
        }
    }
}

So when you new it up you can pass in a 'real' logger or a mock/fake one

var mc = new MyClassThatLogs(new FakeLogger());

Now you have abstracted away the need to know in the MyClassThatLogs class what's going on with logging. Basic SOLID stuff. So the 'top' (say main() method of a console) would have the IF DEBUG directive then pass in the correct implementation of the logger.


  1. You do not need to wrap every line. Just write helper method containing Debug.WriteLine and turn it on/off by flag (usually bool).

  2. Tracing will be in your code even in release mode. You can configure it, see http://msdn.microsoft.com/en-us/library/system.diagnostics.tracelistener.aspx

  3. string.Format calls ToString() on arguments internally, so no benefit there.

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