code to play sound programmatically using a button on the iphone
I am trying to figure out how to hook up a but开发者_StackOverflow中文版ton to play a sound programmatically without using IB. I have the code to play the sound, but have no way of hooking the button up to play the sound? any help?
here is my code that I'm using:
- (void)playSound
{
NSString *path = [[NSBundle mainBundle] pathForResource:@"boing_1" ofType:@"wav"];
AVAudioPlayer* myAudio = [[AVAudioPlayer alloc]
initWithContentsOfURL:[NSURL fileURLWithPath:path error:NULL]];
myAudio.delegate = self;
myAudio.volume = 2.0;
myAudio.numberOfLoops = 1;
[myAudio play];
}
[button addTarget:self action:@selector(playSound) forControlEvents:UIControlEventTouchUpInside];
UIButton inherits its target/action methods from UIControl.
To hook up the button, make your playSound
method the handler for the button's UIControlEventTouchUpInside
event. Assuming this is in a view controller, you might want to put this in the viewDidLoad
method:
[button addTarget:self action:@selector(playSound) forControlEvents:UIControlEventTouchUpInside];
FYI, you're leaking memory because you're alloc
-ing an object but never release
-ing it.
You should create a new AVAudioPlayer
member for the class to avoid this.
@interface MyViewController : ...
{
...
AVAudioPlayer* myAudio;
...
}
- (void)playSound
{
NSString *path = [[NSBundle mainBundle] pathForResource:@"boing_1" ofType:@"wav"];
[myAudio release];
myAudio = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path error:NULL]];
myAudio.delegate = self;
myAudio.volume = 2.0;
myAudio.numberOfLoops = 1;
[myAudio play];
}
Don't forget to put [myAudio release]
in your dealloc
method.
(I did this without declaring myAudio
as a @property
, but that's not strictly necessary)
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