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Is there an use case for non-blocking receive when I have threads?

I know non-blocking receive is not used as much in message passing, but still some intuition tells me, it is needed. Take for example GUI event driven applications, you need some way to wait for a message in a non-blocking way, so your program can exec开发者_运维问答ute some computations. One of the ways to solve this is to have a special thread with message queue. Is there some use case, where you would really need non-blocking receive even if you have threads?


Threads work differently than non-blocking asynchronous operations, although you can usually achieve the same effect by having threads that does synchronous operations. However, in the end, it boils down on how to handle doing things more efficiently.

Threads are limited resources, and should be used to process long running, active operations. If you have something that is not really active doing things, but need to wait idly for some time for the result (think some I/O operation over the network like calling web services or database servers), then it is better to use the provided asynchronous alternative for it instead of wasting threads unnecessarily by putting the synchronous call on another thread.

You can have a good read on this issue here for more understanding.


One thread per connection is often not a good idea (wasted memory, not all OS are very good with huge thread counts, etc)

How do you interrupt the blocking receive call? On Linux, for example (and probably on some other POSIX OS) pthreads + signals = disaster. With a non-blocking receive you can multiplex your wait on the receiving socket and some kind of IPC socket used to communicate between your threads. Also maps to the Windows world relatively easily.

If you need to replace your regular socket with something more complex (e.g. OpenSSL) relying on the blocking behavior can get you in trouble. OpenSSL, for example, can get deadlocked on a blocking socket, because SSL protocol has sender/receive inversion scenarios where receive can not proceed before some sending is done.

My experience has been -- "when in doubt use non-blocking sockets".


With blocking IO, it's challenging on many platforms to get your application to do a best effort orderly shutdown in the face of slow, hung, or disconnected clients/services.

With non-blocking IO, you can kill the in-flight operation as soon as the system call returns, which is immediately. If your code is written with premature termination in mind - which is comparatively simple with non-blocking IO - this can allow you to clean up your saved state gracefully.


I can't think of any, but sometimes the non-blocking APIs are designed in a way that makes them easier/more intuitive to use than an explicitly multi-threaded implementation.


Here goes a real situation I have faced recently. Formerly I had a script that would run every hour, managed by crontab, but sometimes users would log to the machine and run the script manually. This had some problems, for example concurrent execution by crontab and user could cause problems, and sometimes users would log in as root - I know, bad pattern, not under my control - and run script with wrong permissions. So we decided to have the routine running as daemon, with proper permissions, and the command users were used to run would now just trigger the daemon.

So, this user executed command would basically do two things: trigger the daemon and wait for it to finish the task. But it also needed a timeout and to keep dumping daemon logs to user while waiting.

If I understand the situation you proposed, I had the case you want: I needed to keep listening from daemon while still interacting with user independently. The solution was asynchronous read.

Lucky for me, I didn't think about using threads. I probably would have thought so if I were coding in Java, but this was Python code.


My point is, that when we consider threads and messaging being perfect, the real trade-off is about writing scheduler for planning the non-blocking receive operations and writing synchronizations codefor threads with shared state (locks etc.). I would say, that both can be sometime easy and sometime hard. So an use case would be when there are many messages asynchronous messages to be received and when there is much data to be operated on based on the messages. This would be quite easy in one thread using non-blocking receive and would ask for much synchronization with many threads and shared state.... I am also thinking about some real life example, I will include it probably later.

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