Why is it not possible to push a byte onto a stack on Pentium IA-32?
I've come to learn that you cannot push a byte directly onto the Intel Pentium's stack, can anyone explain this to me please?
The reason that I've been given is because the esp register is word-addressable (or, that is the assumption in our model) and it must be an "even address". I would have assumed decrementing the value of some 32-bit binary number wouldn't mess with the alignment of the register, but apparently I don't understand enough.
I have tried some NASM tests and come up that if I declare a variable (bite db开发者_StackOverflow中文版 123) and push it on to the stack, esp is decremented by 4 (indicating that it pushed 32-bits?). But, "push byte bite" (sorry for my choice of variable names) will result in a kind error:
test.asm:10: error: Unsupported non-32-bit ELF relocation
Any words of wisdom would be greatly appreciated during this troubled time. I am first year undergraduate so sorry for my naivety in any of this.
It'll make the stack pointer not able to do its job in some cases. for instance, lets say you had a function which pushed a byte onto the stack and then calls another function. The call will end up trying to write a misaligned return address onto the stack, resulting in an error.
Its based on how the stack was created:
The address-size attribute of the stack segment determines the stack pointer size (16, 32 or 64 bits). The operand-size attribute of the current code segment determines the amount the stack pointer is decremented (2, 4 or 8 bytes).
In non-64-bit modes: if the address-size and operand-size attributes are 32, the 32-bit ESP register (stack pointer) is decremented by 4. If both attributes are 16, the 16-bit SP register (stack pointer) is decremented by 2.
Source: http://www.intel.com/Assets/PDF/manual/253667.pdf
pg. 4-320 Vol. 2B
Edit
Just wanted to point out also that an interesting read is the section on stacks in the manual, it will explain creating a stack segment further.
http://www.intel.com/Assets/PDF/manual/253665.pdf
Chapter 6.2
what you want to do is use the bit rotation opcodes to rotate through each 32-bit memory location, placing 8 bits at a time into the register until you have rotated back to the starting bit positions. now you should have 4 8-bit quantities lined up side by side in your 32 bit register. now push that onto the stack and you're done.
The stack pointer must be (for some optimalization reasons) 4B aligned -> it should be divisible by four (and, therefore, have last 2 bits zero).
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