How to default-initialize local variables of built-in types in C++?
How do I default-initialize a local variable of primitive type in C++? For example if a have a typedef:
typedef unsigned char boolean;//that's Microsoft RPC runtime typedef
I'd like to change the following line:
boolean variable = 0; //initialize to some value to ensure reproduceable behavior
retrieveValue( &variable ); // do actual job
into something that would automagically default-initialize the variable - I don't need to assign a specific value to it, but instead I only need it to be intialized to the same value each time the program runs - the same stuff as with a constructor initializer list where I can have:
struct Struct {
int Value;
Struct() : Value() {}
};
and the Struct::Value
will be default-initialized to the sam开发者_如何学JAVAe value every time an instance is cinstructed, but I never write the actual value in the code.
How can I get the same behavior for local variables?
You can emulate that behaviour by the following:
boolean x = boolean();
or, more general,
T x = T();
This will default-initialize x
if such a default-initialization exists. However, just writing T x
will never do the trick for local variables, no matter what you do.
You can also use placement-new to invoke a “constructor”, even for POD:
T x;
new (&x) T();
Notice that this code produces undefined behaviour for non-POD types (in particular for types that have a non-trivial destructor). To make this code work with user-defined types, we first need to call the object’s destructor:
T x;
x.~T();
new (&x) T();
This syntax can also be used for PODs (guaranteed by §§5.2.4/12.4.15) so the above code can be used indiscriminately for any type.
int var = int();
string str = string();
...
...or whatever typename you want.
You could provide a wrapper that behaves as the underlying type through overloaded conversion operators.
#include <cassert>
template <class T>
class Type
{
T t;
public:
Type(const T& t = T()): t(t) {}
operator T&() { return t; }
operator const T&() const { return t; }
};
int main()
{
Type<unsigned char> some_value;
assert(some_value == '\0');
}
This should be a rather OK usage for conversion operators.
Wrapping in the struct (Boolean) as in your example and accessing via a public member (Boolean::value). It may not be the most elegant solution (some cruft for small benefit), but it similar to what you already showed.
If I understand the original question, the poster is saying he wants variables of a given type to always have the same initial value, but he doesn't care what that value is, because he'll never look at it. Am I right?
If so, then my question for the poster is this: If you did not initialize the variables they would have random initial values... but you said you never look at initial values - so why does it matter if they're random?
I think the key question is - what are you trying to achieve here?
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