How do I hook into a game and write a script to manipulate it?
I know this is a pretty open question but I was wondering how people go about writing scripts that will "play" a game, or manipulate it in some way. I had been thinking that I'd try to get a working AI to play a game for fun, but don't even really know where to start. Are there any good resources to learn this? What are good languages 开发者_StackOverflowto use? Once I have the language, how do I get my script hooked into the game? I was thinking of just trying simple flash games, if that helps.
Thanks a bunch!
Are you looking to "play" an existing game, or write some sort of a game that can then be scripted?
If the former, you find that game's API and start writing code in the appropriate language. E.g. Unreal-powered games use UnrealScript and ship with the tools so you can embed new functionality. You're pretty much dependent on the game creators leaving an "in" such as this...
...unless you want to get totally nutty and hack the executable itself to execute your own code somehow. For information on how to do this, search for information on game "trainers". I'm not sure what a great set of search terms would be, but I know a lot of games do have trainers released, so type in "trainer <my_favorite_game>"
and see what you get?
You can do this quite simply in Java 6.
expose your objects/functions in your Java app into the scripting environment For example you can expose your character or the game world into the scripting environment and allow the script to control it.
invoke script functions/methods from Java environment Allow the script to customize behaviours, add new actions, etc. Another use of this is to override the default build in game rules and load your own house rules. Another use is as a macro facility. Typically this would be part of the main game loop
use the script as a data/level file For example, in a game likes SpaceHulk where it is mission based, you can use a script to define a game specific DSL, and us this DSL to define new missions. When the game starts up, it evaluates the data file and create a model of the game.
To integrate a scripting engine into Java, simply do this
ScriptEngineManager mgr = new ScriptEngineManager();
ScriptEngine jsEngine = mgr.getEngineByExtension("js");
jsEngine.eval("print('Hello world!');
To expose an object into the script environment
jsEngine.put("avatar", avatarObject);
//An avatar object is now available in myscript.js
jsEngine.eval(new FileReader("myscript.js");
To invoke a function in the script
jsEngine.eval("function hello(name) ... ");
Invocable inv = (Invocable)jsEngine;
inv.invokeFunction("hello", "Fred");
One of the problem with scripting is that, the script has access to your entire application. You can restrict what the script can 'see' by setting a classloader when you create the ScriptEngineManager instance. Java 6 comes with a bundled JavaScript engine. However I prefer Groovy and loading Groovy basically mean changing 'js' in getEngineByExtension() to 'groovy'.
I know that a lot of people say that Java is not fast for games, but if you are writing turn based games or social games like Farmville then I think it is more than adequate.
For C/C++ based games, I think the preferred script engine is Lua. I've not used it so I cannot comment on it.
The best way to do that is to use the API provided by the game, if there is one. The Civilization games, for example, come with a very complete modding engine that allows you to script whatever you want. The same can be said for Age of Empires and a variety of other games.
Simple flash games, though? That'll be tough. Those don't generally provide any supported way to script, so you'll be left with simulating input. It'll be tough.
The easy way is to control mouse and keyboard functions with autoit. You can also read out information from your screen, but it is a bit limited It is good to just check if things changed or check whats on a certain area of the screen if you know there are a limited amount of possibilities. Not so easy to read and interpret text. Autoit is excelent to automate games like farmvile. I have also made blackjack bots for online casinos. And use it for small but mundane and repeating (manufacturing) tasks in RPGs. Dont expect to build an AI for an RTS or FPS though. Autoit is easy to find with google. A fast and small download. Excelent documentation and you can learn it in days.
The hard way is what people wrote about above here i guess. Interacting with the game data. Searching information on that is what brought me here. I see its with C++ or Java. While the languages are all similar and you can use them all after learning 1, these come with complicated software environments that take lots of time to learn. The possibilities and chances to make something really reliable are much much greater though.
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