Limit display object's drag coordinates in AS3
how can i reference a display object's coordinates according to it's parent object or stage from within the class that creates the object?
essentially when i create a new sprite object from a custom class and add it to the display list, i'd like to include code within the custom class that limits the drag coordinates to the stage, or a section of the stage.
//Frame Script
import Swatch;
var test:Sprite = new Swatch();
addChild(test);
___________________
//Custom Class
package
{
import flash.display.Sprite;
import flas开发者_开发知识库h.events.MouseEvent;
public class Swatch extends Sprite
{
public function Swatch()
{
init();
}
private function init():void
{
var swatchObject:Sprite = new Sprite();
swatchObject.graphics.beginFill(0x0000FF, 1);
swatchObject.graphics.drawRect(100, 100, 150, 150);
swatchObject.graphics.endFill();
swatchObject.addEventListener(MouseEvent.MOUSE_DOWN, onDrag, false, 0, true);
swatchObject.addEventListener(MouseEvent.MOUSE_UP, onDrop, false, 0, true);
this.addChild(swatchObject);
}
private function onDrag(evt:MouseEvent):void
{
evt.target.startDrag();
//how to limit it's dragability to the Stage?
}
private function onDrop(evt:MouseEvent):void
{
evt.target.stopDrag();
}
}
}
There is some native support for what you want to do. startDrag()
accepts a rectangle as a parameter which restricts the region in which the drag can take place.
function startDrag(lockCenter:Boolean = false, bounds:Rectangle = null):void
Hope that helps,
Tyler.
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