How to mask an view with an black-white image?
I've heard that it's possible to mask views with black/white images, where black means fully transparent and white means view is visible. The big difference to clipsToBounds is that the view could be clipped in funny shapes like circl开发者_如何学编程es or stars. How could I do that?
CGImageRef maskRef = <some cgimage>;
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef), CGImageGetHeight(maskRef), CGImageGetBitsPerComponent(maskRef), CGImageGetBitsPerPixel(maskRef), CGImageGetBytesPerRow(maskRef), CGImageGetDataProvider(maskRef), NULL, YES);
CGContextClipToMask(context, maskRect, mask);
CGImageRelease(mask);
Look at a function
void CGContextClipToMask (
CGContextRef c,
CGRect rect,
CGImageRef mask
);
If I understood correctly it does exactly what you want.
CGImageRef maskImage = <Black-White Image>
const CGFloat components[6] = {0,0,0,0,0,0}; // mask black color
CGImageRef mask = CGImageCreateWithMaskingColors(maskImage, components);
CGContextClipToMask(ctx, mask)
// draw images will be masked
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