C++ polymorphism and slicing
The following code, prints out
Derived
Base
Base
But I need every Derived object put into User::items, call its own print function, but not the base class one. Can I achieve that without using pointers? If i开发者_如何转开发t is not possible, how should I write the function that deletes User::items one by one and frees memory, so that there should not be any memory leaks?
#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;
class Base{
public:
virtual void print(){ cout << "Base" << endl;}
};
class Derived: public Base{
public:
void print(){ cout << "Derived" << endl;}
};
class User{
public:
vector<Base> items;
void add_item( Base& item ){
item.print();
items.push_back( item );
items.back().print();
}
};
void fill_items( User& u ){
Derived d;
u.add_item( d );
}
int main(){
User u;
fill_items( u );
u.items[0].print();
}
You need to use pointers, and you need to give your base class a virtual destructor. The destructor does not have to do anything, but it must exist. Your add function then looks like:
void add_item( Base * item ){
item->print();
items.push_back( item );
}
where items is a vector<Base *>
. To destroy the items (assuming a virtual destructor):
for( int i = 0; i < items.size(); i++ ) {
delete items[i];
}
items.clear();
You need a virtual destructor for base to make sure objects of type Derived
get destroyed properly when calling delete on a pointer of type Base
.
class Base{
public:
virtual void print(){ cout << "Base" << endl;}
virtual ~Base( ) { } // virtual destructor
};
Then you can use Boosts ptr_vector to store pointers to your objects that get deleted when the container gets destroyed.
just explaining:
In order to understand what is going on, you may try to define class Base abstract (e.g. defining any method pure virtual). In this case I expect you'll see compiler errors. This way you'll recognize what vector actually does: it creates new instances of class Base by means of copy construction when you push_back( derived ). This is why you want to use pointers instead. Then vector works with your originally created objects of type Derived instead of own copies of type Base.
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