How do I pass the value (not the reference) of a JS variable to a function? [duplicate]
Here is a simplified version of something I'm trying to run:
for (var i = 0; i < results.length; i++) {
marker = results[i];
google.maps.event.addListener(marker, 'click', function() {
change_selection(i);
});
}
but I'm finding that every listener uses the value of results.length (the value when the for loop terminates). How can I add listeners such that each uses the value of i at the time I add it, rather than the reference to i?
In modern browsers, you can use the let
or const
keywords to create a block-scoped variable:
for (let i = 0; i < results.length; i++) {
let marker = results[i];
google.maps.event.addListener(marker, 'click', () => change_selection(i));
}
In older browsers, you need to create a separate scope that saves the variable in its current state by passing it as a function parameter:
for (var i = 0; i < results.length; i++) {
(function (i) {
marker = results[i];
google.maps.event.addListener(marker, 'click', function() {
change_selection(i);
});
})(i);
}
By creating an anonymous function and calling it with the variable as the first argument, you're passing-by-value to the function and creating a closure.
As well as the closures, you can use function.bind
:
google.maps.event.addListener(marker, 'click', change_selection.bind(null, i));
passes the value of i
in as an argument to the function when called. (null
is for binding this
, which you don't need in this case.)
function.bind
was introduced by the Prototype framework and has been standardised in ECMAScript Fifth Edition. Until browsers all support it natively, you can add your own function.bind
support using closures:
if (!('bind' in Function.prototype)) {
Function.prototype.bind= function(owner) {
var that= this;
var args= Array.prototype.slice.call(arguments, 1);
return function() {
return that.apply(owner,
args.length===0? arguments : arguments.length===0? args :
args.concat(Array.prototype.slice.call(arguments, 0))
);
};
};
}
closures:
for (var i = 0, l= results.length; i < l; i++) {
marker = results[i];
(function(index){
google.maps.event.addListener(marker, 'click', function() {
change_selection(index);
});
})(i);
}
EDIT, 2013: These are now commonly referred to as an IIFE
You're winding up with a closure. Here's an article on closures and how to work with them. Check out Example 5 on the page; that's the scenario you're dealing with.
EDIT: Four years later, that link is dead. The root of the issue above is that the for
loop forms closures (specifically on marker = results[i]
). As marker
is passed into addEventListener
, you see the side effect of the closure: the shared "environment" is updated with each iteration of the loop, before it's finally "saved" via the closure after the final iteration. MDN explains this very well.
for (var i = 0; i < results.length; i++) {
marker = results[i];
google.maps.event.addListener(marker, 'click', (function(i) {
return function(){
change_selection(i);
}
})(i));
}
I think we can define a temporary variable to store the value of i.
for (var i = 0; i < results.length; i++) {
var marker = results[i];
var j = i;
google.maps.event.addListener(marker, 'click', function() {
change_selection(j);
});
}
I haven't tested it though.
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