Converting 24 bpp to 4 bpp with GDI+
My program currently takes a 4 bpp (bits-per-pixel) TIFF as a Bitmap, converts it to a Graphic, adds some text strings, and then saves it out a开发者_JAVA技巧gain as a TIFF file. The output Bitmap.Save() TIFF file by default seems to be 24 bpp (regardless of the input) and is a lot larger than the original TIFF.
Is it possible to keep the same 4 bpp palette encoding as the input for the output and if not, how can I convert my Bitmap PixelFormat from 24bpp to 4 bpp-indexed?
I've seen an example for converting 24 bpp to 1 bpp at Bob Powell: Locking Bits but cannot figure out how to do it for 4 bpp.
Here's a modified version of the class I posted here. It uses 4bpp logic from what was in the comments in the original source site.
Public Class BitmapEncoder
''' <summary>
''' Copies a bitmap into a 1bpp/4bpp/8bpp bitmap of the same dimensions, fast
''' </summary>
''' <param name="b">original bitmap</param>
''' <param name="bpp">1 or 8, target bpp</param>
''' <returns>a 1bpp copy of the bitmap</returns>
Public Shared Function ConvertBitmapToSpecified(ByVal b As System.Drawing.Bitmap, ByVal bpp As Integer) As System.Drawing.Bitmap
Select Case bpp
Case 1
Case 4
Case 8
Case Else
Throw New ArgumentException("bpp must be 1, 4 or 8")
End Select
' Plan: built into Windows GDI is the ability to convert
' bitmaps from one format to another. Most of the time, this
' job is actually done by the graphics hardware accelerator card
' and so is extremely fast. The rest of the time, the job is done by
' very fast native code.
' We will call into this GDI functionality from C#. Our plan:
' (1) Convert our Bitmap into a GDI hbitmap (ie. copy unmanaged->managed)
' (2) Create a GDI monochrome hbitmap
' (3) Use GDI "BitBlt" function to copy from hbitmap into monochrome (as above)
' (4) Convert the monochrone hbitmap into a Bitmap (ie. copy unmanaged->managed)
Dim w As Integer = b.Width, h As Integer = b.Height
Dim hbm As IntPtr = b.GetHbitmap()
' this is step (1)
'
' Step (2): create the monochrome bitmap.
' "BITMAPINFO" is an interop-struct which we define below.
' In GDI terms, it's a BITMAPHEADERINFO followed by an array of two RGBQUADs
Dim bmi As New BITMAPINFO()
bmi.biSize = 40
' the size of the BITMAPHEADERINFO struct
bmi.biWidth = w
bmi.biHeight = h
bmi.biPlanes = 1
' "planes" are confusing. We always use just 1. Read MSDN for more info.
bmi.biBitCount = CShort(bpp)
' ie. 1bpp or 8bpp
bmi.biCompression = BI_RGB
' ie. the pixels in our RGBQUAD table are stored as RGBs, not palette indexes
bmi.biSizeImage = CUInt((((w + 7) And &HFFFFFFF8) * h / 8))
bmi.biXPelsPerMeter = 1000000
' not really important
bmi.biYPelsPerMeter = 1000000
' not really important
' Now for the colour table.
Dim ncols As UInteger = CUInt(1) << bpp
' 2 colours for 1bpp; 256 colours for 8bpp
bmi.biClrUsed = ncols
bmi.biClrImportant = ncols
bmi.cols = New UInteger(255) {}
' The structure always has fixed size 256, even if we end up using fewer colours
If bpp = 1 Then
bmi.cols(0) = MAKERGB(0, 0, 0)
bmi.cols(1) = MAKERGB(255, 255, 255)
ElseIf bpp = 4 Then
bmi.biClrUsed = 16
bmi.biClrImportant = 16
Dim colv1 As Integer() = New Integer(15) {8, 24, 38, 56, 72, 88, 104, 120, 136, 152, 168, 184, 210, 216, 232, 248}
For i As Integer = 0 To 15
bmi.cols(i) = MAKERGB(colv1(i), colv1(i), colv1(i))
Next
ElseIf bpp = 8 Then
For i As Integer = 0 To ncols - 1
bmi.cols(i) = MAKERGB(i, i, i)
Next
End If
' For 8bpp we've created an palette with just greyscale colours.
' You can set up any palette you want here. Here are some possibilities:
' greyscale: for (int i=0; i<256; i++) bmi.cols[i]=MAKERGB(i,i,i);
' rainbow: bmi.biClrUsed=216; bmi.biClrImportant=216; int[] colv=new int[6]{0,51,102,153,204,255};
' for (int i=0; i<216; i++) bmi.cols[i]=MAKERGB(colv[i/36],colv[(i/6)%6],colv[i%6]);
' optimal: a difficult topic: http://en.wikipedia.org/wiki/Color_quantization
'
' Now create the indexed bitmap "hbm0"
Dim bits0 As IntPtr
' not used for our purposes. It returns a pointer to the raw bits that make up the bitmap.
Dim hbm0 As IntPtr = CreateDIBSection(IntPtr.Zero, bmi, DIB_RGB_COLORS, bits0, IntPtr.Zero, 0)
'
' Step (3): use GDI's BitBlt function to copy from original hbitmap into monocrhome bitmap
' GDI programming is kind of confusing... nb. The GDI equivalent of "Graphics" is called a "DC".
Dim sdc As IntPtr = GetDC(IntPtr.Zero)
' First we obtain the DC for the screen
' Next, create a DC for the original hbitmap
Dim hdc As IntPtr = CreateCompatibleDC(sdc)
SelectObject(hdc, hbm)
' and create a DC for the monochrome hbitmap
Dim hdc0 As IntPtr = CreateCompatibleDC(sdc)
SelectObject(hdc0, hbm0)
' Now we can do the BitBlt:
BitBlt(hdc0, 0, 0, w, h, hdc, _
0, 0, SRCCOPY)
' Step (4): convert this monochrome hbitmap back into a Bitmap:
Dim b0 As System.Drawing.Bitmap = System.Drawing.Bitmap.FromHbitmap(hbm0)
'
' Finally some cleanup.
DeleteDC(hdc)
DeleteDC(hdc0)
ReleaseDC(IntPtr.Zero, sdc)
DeleteObject(hbm)
DeleteObject(hbm0)
'
Return b0
End Function
Private Shared SRCCOPY As Integer = &HCC0020
Private Shared BI_RGB As UInteger = 0
Private Shared DIB_RGB_COLORS As UInteger = 0
<System.Runtime.InteropServices.DllImport("gdi32.dll")> _
Private Shared Function DeleteObject(ByVal hObject As IntPtr) As Boolean
End Function
<System.Runtime.InteropServices.DllImport("user32.dll")> _
Private Shared Function GetDC(ByVal hwnd As IntPtr) As IntPtr
End Function
<System.Runtime.InteropServices.DllImport("gdi32.dll")> _
Private Shared Function CreateCompatibleDC(ByVal hdc As IntPtr) As IntPtr
End Function
<System.Runtime.InteropServices.DllImport("user32.dll")> _
Private Shared Function ReleaseDC(ByVal hwnd As IntPtr, ByVal hdc As IntPtr) As Integer
End Function
<System.Runtime.InteropServices.DllImport("gdi32.dll")> _
Private Shared Function DeleteDC(ByVal hdc As IntPtr) As Integer
End Function
<System.Runtime.InteropServices.DllImport("gdi32.dll")> _
Private Shared Function SelectObject(ByVal hdc As IntPtr, ByVal hgdiobj As IntPtr) As IntPtr
End Function
<System.Runtime.InteropServices.DllImport("gdi32.dll")> _
Private Shared Function BitBlt(ByVal hdcDst As IntPtr, ByVal xDst As Integer, ByVal yDst As Integer, ByVal w As Integer, ByVal h As Integer, ByVal hdcSrc As IntPtr, _
ByVal xSrc As Integer, ByVal ySrc As Integer, ByVal rop As Integer) As Integer
End Function
<System.Runtime.InteropServices.DllImport("gdi32.dll")> _
Private Shared Function CreateDIBSection(ByVal hdc As IntPtr, ByRef bmi As BITMAPINFO, ByVal Usage As UInteger, ByRef bits As IntPtr, ByVal hSection As IntPtr, ByVal dwOffset As UInteger) As IntPtr
End Function
<System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential)> _
Private Structure BITMAPINFO
Public biSize As UInteger
Public biWidth As Integer, biHeight As Integer
Public biPlanes As Short, biBitCount As Short
Public biCompression As UInteger, biSizeImage As UInteger
Public biXPelsPerMeter As Integer, biYPelsPerMeter As Integer
Public biClrUsed As UInteger, biClrImportant As UInteger
<System.Runtime.InteropServices.MarshalAs(System.Runtime.InteropServices.UnmanagedType.ByValArray, SizeConst:=256)> _
Public cols As UInteger()
End Structure
Private Shared Function MAKERGB(ByVal r As Integer, ByVal g As Integer, ByVal b As Integer) As UInteger
Return CUInt((b And 255)) Or CUInt(((r And 255) << 8)) Or CUInt(((g And 255) << 16))
End Function
Private Sub New()
End Sub
End Class
To use it:
'Load your image
Using B As New Bitmap("c:\test.tiff")
'Do a bunch of stuff to it
'...'
'Convert it to 4BPP
Using I = BitmapEncoder.ConvertBitmapToSpecified(B, 4)
'Save to disk
I.Save("c:\test2.tiff")
End Using
End Using
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