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Compiler optimization of references

I often use references to simplify the appearance of code:

vec3f& vertex = _开发者_StackOverflow社区vertices[index];

// Calculate the vertex position
vertex[0] = startx + col * colWidth;
vertex[1] = starty + row * rowWidth;
vertex[2] = 0.0f;

Will compilers recognize and optimize this so it is essentially the following?

_vertices[index][0] = startx + col * colWidth;
_vertices[index][1] = starty + row * rowWidth;
_vertices[index][2] = 0.0f;


Yes. This is a basic optimization that any modern (and even ancient) compilers will make.

In fact, I don't think it's really accurate to call that you've written an optimisation, since the move straightforward way to translate that to assembly involves a store to the _vertex address, plus index, plus {0,1,2} (multiplied by the appropriate sizes for things, of course).

In general though, modern compilers are amazing. Almost any optimization you can think of will be implemented. You should always write your code in a way that emphasizes readability unless you know that one way has significant performance benefits for your code.

As a simple example, code like this:

int func() {
    int x;
    int y;
    int z;
    int a;

    x = 5*5;
    y = x;
    z = y;
    a = 100 * 100 * 100* 100;

    return z;
}

Will be optimized to this:

int func() {
    return 25
}

Additionally, the compiler will also inline the function so that no call is actually made. Instead, everywhere 'func()' appears will just be replaced with '25'.

This is just a simple example. There are many more complex optimizations a modern compiler implements.


Compilers will even do more clever stuff than this. Maybe they'll do

vec3f * vertex = _vertices[index];

*vertex++ = startx + col * colWidth;
*vertex++ = starty + row * rowWidth;
*vertex++ = 0.0f;

Or even other variations …


Depending on the types of your variables, what you've described is a pessimization.

If vertices is a class type then your original form makes a single call to operator[] and reuses the returned reference. Your second form makes three separate calls. It can't necessarily be inferred that the returned reference will refer to the same object each time.

The cost of a reference is probably not material in comparison to repeated lookups in the original vertices object.

Except in limited cases, the compiler cannot optimize out (or pessimize in) extra function calls, unless the change introduced is not detectable by a conforming program. Often this requires visibility of an inline definition.

This is known as the "as if" rule. So long as the code behaves as if the language rules have been followed exactly, the implementation may make any optimizations it sees fit.

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