How do I get a bundle reference from inside of a plugin with carbon?
I'm writing a C++ plugin in Mac OS X using the Carbon framework (yeah, yeah, I know, Apple is deprecating Carbon, but at the moment I can't migrate this code to Cocoa). My plugin gets loaded by a master application, and I need to get a CFBundleRef reference to my plugin so that I can access it's resources.
The problem is, when I call CFBundleGetMainBundle() during my plugin's initialization routines, that returns a reference to the host's bundle reference, not the plugin's. How can I get a reference to my plugin's bundle inste开发者_如何学JAVAad?
Note: I would rather not use anything determined at compile-time, including calling CFBundleGetBundleWithIdentifier() with a hard-coded string identifier.
See this posting on the carbon-dev mailing list, which seems to be a similar situation.
The method given there is
I recommend using CFBundleGetBundleWithIdentifier. Your plug-in should have an unique identifier; something like "com.apple.dts.iTunes_plug-in", etc. Look for the CFBundleIdentifier property in your plug-in's bundle's info.plist.
Note: I would rather not use anything determined at compile-time, including calling CFBundleGetBundleWithIdentifier() with a hard-coded string identifier.
Because that's WET, right?
Here's how you can make that solution DRY.
First, define some macros for this in a header file, like so:
#define MY_PLUGIN_BUNDLE_IDENTIFIER com.example.wiflamalator.photoshop-plugin
#define MY_PLUGIN_STRINGIFY(x) #x
#define MY_PLUGIN_BUNDLE_IDENTIFIER_STRING MY_PLUGIN_STRINGIFY(MY_PLUGIN_BUNDLE_IDENTIFIER)
Import the header file into the code that calls CFBundleGetBundleWithIdentifier
. In that code, use CFSTR(MY_PLUGIN_BUNDLE_IDENTIFIER_STRING)
.
Then, in Xcode, either set that file as your Info.plist prefix header, or (if you already have one) #include
it into that header. Finally, in Info.plist, set the bundle identifier to MY_PLUGIN_BUNDLE_IDENTIFIER
(in a string value, of course).
Now you have the bundle identifier written in exactly one place (the header), from which the C preprocessor puts it in all the places where it needs to be, so you can look up your own bundle by it using CFBundleGetBundleWithIdentifier
.
#ifdef __APPLE__
#include "CoreFoundation/CoreFoundation.h"
#endif
#ifdef __APPLE__
// This should be actually defined somewhere else
#define MY_PLUGIN_BUNDLE_IDENTIFIER com.yourbundle.name
// Then all the regular stuff
#define QUOTE(str) #str
#define EXPAND_AND_QUOTE(str) QUOTE(str)
#define MY_PLUGIN_BUNDLE_IDENTIFIER_STRING EXPAND_AND_QUOTE(MY_PLUGIN_BUNDLE_IDENTIFIER)
CFBundleRef mainBundle = CFBundleGetBundleWithIdentifier(CFSTR(MY_PLUGIN_BUNDLE_IDENTIFIER_STRING));
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
char path[PATH_MAX];
if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX))
{
// error!
}
CFRelease(resourcesURL);
chdir(path);
StoragePaths::setApplicationResourcesDirectory(STR(path));
#endif
Prints the path to the your bundle
Note: For JUCE users, use JucePlugin_CFBundleIdentifier
instead of MY_PLUGIN_BUNDLE_IDENTIFIER
and you're all set
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