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C++, is it possible to call a constructor directly, without new?

Can I call constructor explicitly, without using new, if I already have a memory for object?

class Object1{
    char *str;
public:
    Object1(char*str1){
        str=strdup(str1);
        puts("ctor");
        puts(开发者_如何学编程str);
    }
    ~Object1(){
        puts("dtor");
        puts(str);
        free(str);
    }
};

Object1 ooo[2] = {
     Object1("I'm the first object"), Object1("I'm the 2nd")
};

do_smth_useful(ooo);
ooo[0].~Object1(); // call destructor
ooo[0].Object1("I'm the 3rd object in place of first"); // ???? - reuse memory


Sort of. You can use placement new to run the constructor using already-allocated memory:

 #include <new>

 Object1 ooo[2] = {Object1("I'm the first object"), Object1("I'm the 2nd")};
 do_smth_useful(ooo);
 ooo[0].~Object1(); // call destructor

 new (&ooo[0]) Object1("I'm the 3rd object in place of first");

So, you're still using the new keyword, but no memory allocation takes place.


Let me show you some code on how it can be done, both in construction and destruction

#include <new>

// Let's create some memory where we will construct the object.
MyObject* obj = (MyObject*)malloc(sizeof(MyObject));

// Let's construct the object using the placement new
new(obj) MyObject();

// Let's destruct it now
obj->~MyObject();

// Let's release the memory we used before
free(obj);
obj = 0;

I hope the above summary makes things clearer.


I think you're looking for Placement New. The C++ FAQ Lite has a good summary of how you do this. There are a few important gotchas from this entry:

  1. You're supposed to #include <new> to use the placement new syntax.
  2. Your memory buffer needs to be properly aligned for the object you are creating.
  3. It's your job to manually call the destructor.


Literally speaking, NO, you can't do it without the "new" keyword. See all the answers about placement new for the way to use the "new" keyword to call the constructor without actually allocating memory.


Yes, when you've got your own allocated buffer you use placement new. Brian Bondy has a good response here in a related question:

What uses are there for "placement new"?


You can call a destructor, but memory will not be reclaimed, and your call will be equivalent to a function call. You have to remember that underneath the destructor does 2 things: destructs object based on your specification, and reclaims the memory. Since you dtor will be called anyway for an object allocated on the stack, calling it twice may result in an undefined behavior.


Yes, using placement new - as above, but you might consider having a second factory class to manage the storage, even if it means copying an object. memcpy() is generally cheap for small objects.


You can use the following template

template <typename T, typename... Args>
inline void InitClass(T &t, Args... args)
{
    t.~T();
    new (&t) T(args...);
}

usage:

struct A
{
   A() {}
   A(int i) : a(i) {}
   int a;
} my_value;

InitClass(my_value);
InitClass(my_value, 5);


Based on comments, this only works for Microsoft C++ compilers

Quite simply, without new:

    imguistate = (int *)malloc(ImGui::GetInternalStateSize());
    memset(imguistate, 0, ImGui::GetInternalStateSize());
    ((ImGuiState *)imguistate)->ImGuiState::ImGuiState();

This works with any class:

class SomeClass {
public:
    SomeClass() {
        printf("Called constructor\n");
    }
};

int main () {
    SomeClass *someclass = new SomeClass;
    someclass->SomeClass::SomeClass(); // call constructor again
}
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