ActionScript 3.0 Getting Size/Coordinates From Loader Content
i'm开发者_JAVA百科 attempting to position a textfield to the bottom left of an image that is added to the display list from the Loader() class. i don't know how to access the width/height information of the image.
var dragSprite:Sprite = new Sprite();
this.addChild(dragSprite);
var imageLoader:Loader = new Loader();
imageLoader.load(new URLRequest("picture.jpg"));
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, displayPic, false, 0, true);
function displayPic(evt:Event):void
{
dragSprite.addChild(evt.target.content);
evt.target.removeEventListener(Event.COMPLETE, displayPic);
}
var tf:TextField = new TextField();
tf.text = "Picture Title";
tf.width = 200;
tf.height = 14;
tf.x //same x coordinate of dragSprite
tf.y //same y coordinate of dragSprite, plus picture height, plus gap between picture and text
addChild(tf);
within the displayPic function, i could assign the evt.target.content.height and evt.target.content.width to variables that i could use to position the text field, but i assume there is a more appropriate and direct way?
There is no direct way since you have to wait the image to be loaded to access width
, and height
.
But you can place you text as soon as the complete is done if it`s fit your design. Store the value into some var so you can reuse it when moving the sprite.
//...
var tf:TextField = new TextField();
tf.text = "Picture Title";
tf.width = 200;
tf.height = 14;
addChild(tf);
var imageLoader:Loader = new Loader();
imageLoader.load(new URLRequest("picture.jpg"));
imageLoader.contentLoaderInfo.addEventListener(
Event.COMPLETE, displayPic, false, 0, true
);
var offsetX:Number=0;
var offsetY:Number=0;
function positionText():void {
tf.x=dragSprite.x + offsetX;
tf.y=dragSprite.y + offsetY;
}
function displayPic(evt:Event):void {
var li:LoaderInfo=evt.target as LoaderInfo;
if (li===null)
return;
li.removeEventListener(Event.COMPLETE, displayPic);
var dob:DisplayObject=li.content;
if (dob!==null) {
dragSprite.addChild(dob);
// set only once the offset depending on the loaded image
offsetX = ...//
offsetY = dob.height+gap //...
// position text using the offset setted
// so you can reuse the function when moving your sprite
positionText();
}
}
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