Dynamic memory inside a struct
I'm editing a piece of code, that is part of a big project, that uses "const's" to initialize a bunch of arrays. Because I want to parametrize these const's I have to adapt the code to use "malloc" in order to allocate the memory. Unfortunately there is a problem with structs: I'm not able to allocate dynamic memory in the struct itself. Doing it outside would cause to much modification of the original code.
Here's a small example:
int globalx,globaly;
struct bigStruct{
struct subStruct{
double info1;
double info2;
bool valid;
};
double data;
//subStruct bar[globalx][globaly];
subStruct ** bar=(subStruct**)malloc(globalx*sizeof(subStruct*));
for(int i=0;i<globalx;i++)
bar[i]=(*subStruct)malloc(globaly*sizeof(subStruct));
};
int main(){
globalx=2;
globaly=3;
bigStruct foo;
for(int i=0;i<globalx;i++)
for(int j=0;j<globaly;j++){
foo.bar[i][j].info1=i+j;
foo.bar[i][j].info2=i*j;
foo.bar[i][j].valid=(i==j);
}
return 0;
}
Note: in the program code I'm editing globalx and globaly were const's in a specified namespace. Now I removed the "const" so they can act as parameters that are set exactly once.
Summarized: How can I properly allocate memory for the开发者_Go百科 substruct inside the struct? Thank you very much!
Max
I suspect you've got little experience with C++. The logical solution is to allocate the memory in the constructor. It would be rather complex to start teaching C++ from that level here.
Is this C or C++ code. The tags say C++ but the code looks just like C. Why are you using malloc
instead of new
?
To answer your question. Give the struct a constructor to allocate the memory and a destructor to delete it.
Remember, in C++ the only difference between classes and structs is that members are private by default in a class and public by default in a struct.
Use constructors to do all initialization (including memory allocation), and destructors to free memory. And do not use malloc
since you have tagged your question with C++
tag. malloc
is only allocates the memory, it will not initialize objects. The following sample shows how it could look in C++:
struct bigStruct{
struct subStruct{
double info1;
double info2;
bool valid;
};
// constructor
bigStruct( size_t num_of_subs ) : bar( num_of_subs )
{
}
// destructor
~bigStruct()
{
}
protected:
double data;
std::vector<subStruct> bar;
};
You can make a function initialize_bigStruct() and use it after every definition of bigStruct. You will need to modify your code with simple find/replace.
Adding functions is not allowed in C, however if you are using C++ its a different story altogether.
int globalx,globaly;
typedef struct subStruct{
double info1;
double info2;
char valid;
}subStruct;
struct bigStruct{
struct subStruct ** bar;
double data;
};
/*Don't bother sending gl.. var since they are global*/
void alloc_struct(struct bigStruct *foo)
{
int i;
foo->bar=(subStruct**)malloc(globalx*sizeof(subStruct*));
for(i=0; i<globalx; i++)
{
foo->bar[i]=(subStruct*)malloc(globaly*sizeof(subStruct));
}
}
int main(){
int i,j;
globalx=2;
globaly=3;
struct bigStruct foo;
alloc_struct(&foo);
for(i=0;i<globalx;i++)
for(j=0;j<globaly;j++){
foo.bar[i][j].info1=i+j;
foo.bar[i][j].info2=i*j;
foo.bar[i][j].valid=(i==j);
}
return 0;
}
Just a suggestion in C where you need to call a function since you cant use malloc inside a struc like you where trying to.
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