Multiple Graphics2D Objects
I have a Graphics object of JPanel and that is working fine:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.Rectangle2D;
import javax.swing.JPanel;
public class GraphicsTest extends JPanel
{
private Graphics2D g2d;
private String state;
private int x, y;
@Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g2d = (Graphics2D) g;
g2d.setClip(0, 0, getWidth(), getHeight());
g2d.setColor(Color.BLACK);
g2d.drawString("STATE: " + state, 5, 15);
g2d.drawString("Mouse Position: " + x + ", " + y, 5, 30);
g2d.setColor(Color.red);
Rectangle2D r2d = new Rectangle2D.Double(x,y,10,10);
g2d.draw(r2d);
Test t = new Test();
super.add(t);
repaint();
}
public void setState(String state) { this.state = state; }
public String getState() { return state; }
public void setX(int x) { this.x = x; }
public void setY(int开发者_高级运维 y) { this.y = y; }
}
I was experimenting with a new Graphics component and when I instantiate a new Test and add it in GraphicsTest nothing happens. What is it that I am doing wrong?
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.Rectangle2D;
import javax.swing.JComponent;
public class Test extends JComponent
{
private Graphics2D g2d;
private String state;
private int x, y;
@Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g2d = (Graphics2D) g.create();
g2d.setColor(Color.GREEN);
g2d.fill(new Rectangle2D.Double(60, 60,
10, 10));
repaint();
}
public void setState(String state) { this.state = state; }
public String getState() { return state; }
public void setX(int x) { this.x = x; }
public void setY(int y) { this.y = y; }
}
Thanks!
You should add Test component only once and set a layout:
public GraphicTest()
{
super();
setLayout(new BorderLayout());
add(new Test(),BorderLayout.CENTER);
}
Also, do not save Graphics2D
objects because they will be invalid once paintComponent
is finished and do not call repaint
inside paintComponent
. Use timers if you need animation and call repaint
in setXXX
methods that change the look of the component.
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