Does Box2d work on Xbox?
I'm developing a game in XNA. It would be nice for it to be compatible with Xbox. Does Box2d work o开发者_Python百科n Xbox? Is there some way to include any third party libraries I use?
There is a port called Box2dx which works on the Xbox. Read up on this discussion for some interesting performance aspects of the library.
The Farseer Physics Engine is built on a port of Box2D and contains several features not included in the Box2D core including:
- Continuous collision detection (with time of impact solver)
- Contact callbacks: begin, end, pre-solve, post-solve
- Convex polyons and circles.
- Multiple shapes per body
- Dynamic tree broadphase
- Fast broadphase AABB queries
- Collision groups and categories
- Sleep management
- Contact, friction, and restitution
- Stable stacking with a linear-time solver
- Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types
- Joint limits, motors, and friction
- Controllers (gravity, force generators)
- Tools to decompose concave polygons, find convex hulls, boolean operations and more.
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