Multi tenancy with Unity
I'm trying to implement this scenario using Unity and i can't figure out how this could be done:
the same web application (ASP.NET MVC) should be made accessible to more than one client (multi-tenant). The URL of the web site will differentiate the client (this i know how to get).
So getting the URL one could set the (let's call it) IConnectionStringProvider parameter (which will be afterward injected into IRepository and so on). Through wh开发者_运维百科ich mechanism (using Unity) do i set the IConnectionStringProvider parameter at run time?
I have done this in the past using Windsor & IHandlerSelector (see this) but it's my first attempt using Unity.
Any help is deeply appreciated! Thanks in advance
Finally i did what Krzysztof Koźmic suggested. See this for a solution.
You can hard code parameters in Unity config, but you can't dynamically inject them at run time. I believe this is coming in Unity 2.0, have you had a look at the Beta?
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