How do I highlight Text in a Textbox in a C# Winforms program?
I have a C# Winforms program with multiple textboxes. I used the properties for each box to place text in them, explaining to 开发者_Go百科the user what value goes in them. I want the text to highlight whenever a user selects that box. By either tabbing or mouse click. I won't have to do this if there's a way to display what value goes in the textbox somewhere outside of it.
I tried the Textbox.select method but it had no effect. The same with this.
Here's a Screenshot of my program.
My Code:
private void grapplingText1_MaskInputRejected(object sender, MaskInputRejectedEventArgs e)
{
grapplingText1.SelectionStart = 0;
grapplingText1.SelectionLength = grapplingText1.Text.Length;
Will this do, or is more required?
How about you assign ToolTip
to TextBox
and put all the "talk what textbox is for" inside that?
Just drag & drop ToolTip
inside the Form. And then in each TextBox
properties you should have additional entry in Misc section ToolTip
on toolTip1
(or whatever it's name will be if you rename it).
Then when user hovers over TextBox
(Read Only/Disabled TextBox
doesn't seems to display ToolTips) and stops there for 1 second ToolTip should show with proper info.
You can eventually or even better have a Label
next to TextBox
saying what is is, but having a ToolTip
is also a good idea to explain more information to user thru that.
For doing stuff with WaterMark so you don't have to go the long way by setting the events, taking care of SelectAll etc you could do it like this. Create new watermark.cs file and replace it with this code. Make sure you have changed namespace to match your program namespace.
#region
using System;
using System.Runtime.InteropServices;
using System.Windows.Forms;
#endregion
namespace Watermark {
public static class TextBoxWatermarkExtensionMethod {
private const uint ECM_FIRST = 0x1500;
private const uint EM_SETCUEBANNER = ECM_FIRST + 1;
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)] private static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, uint wParam, [MarshalAs(UnmanagedType.LPWStr)] string lParam);
public static void SetWatermark(this TextBox textBox, string watermarkText) {
SendMessage(textBox.Handle, EM_SETCUEBANNER, 0, watermarkText);
}
}
}
internal class WatermarkTextBox : TextBox {
private const uint ECM_FIRST = 0x1500;
private const uint EM_SETCUEBANNER = ECM_FIRST + 1;
private string watermarkText;
public string WatermarkText {
get { return watermarkText; }
set {
watermarkText = value;
SetWatermark(watermarkText);
}
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)] private static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, uint wParam, [MarshalAs(UnmanagedType.LPWStr)] string lParam);
private void SetWatermark(string watermarkText) {
SendMessage(Handle, EM_SETCUEBANNER, 0, watermarkText);
}
}
In your Form you activate it like this:
textBoxYourWhatever.SetWatermark("Text that should display");
It stays there as long the TextBox
is empty. When users gets into TextBox
text disappears. It appears again when TextBox
is cleaned (either by user or automatically). No need for any special events etc.
EDIT:
I've added also internal class WaterMarkTextBox which gives you an option to simply use new WaterMarkTexBox that becomes available in Designer. Then drag and drop it to your designer and use it. It behaves like normal textbox just gives you additional field WaterMarkText.
I still prefer the first method thou. Doesn't make you rebuild your gui again.
I think .select will work if you know the text amount you want to select.
Try .SelectAll(); It should work for you
You need to use the TextBox.Focus() to get the focus on your control, and if doesn't automatically work, then just call the SelectAll() method on the Enter() event.
private TextBox1_Enter(object sender, EventArgs e) {
TextBoxTextHighlight(sender, null);
}
private TextBox2_Enter(object sender, EventArgs e) {
TextBoxTextHighlight(sender, null);
}
private TextBox3_Enter(object sender, EventArgs e) {
TextBoxTextHighlight(sender, null);
}
// And so forth...
private void TextBoxTextHighlight(object sender, EventArgs e) {
(sender as TextBox).SelectAll();
}
This method will allow you to call it from any TextBoxX_Enter() event handler.
Otherwise, you even could create a new UserControl, call it whatever you want upon creation, then, when created into your project, edit the code and replace the inheritence of UserControl class by the TextBox class, then define within it the default behaviour you would like to have on the Enter() event, like this call to the SelectAll() method, and make it protected virtual, and within the constructor, you may subscribe the event handler like so:
public partial class CustomTextBox : TextBox {
public CustomTextBox()
: base() {
this.Enter += new EventHandler(Enter);
}
protected virtual Enter(object sender, EventArgs e) {
this.SelectAll();
}
}
I wrote it on the fly, so perhaps a few modifications are required, but you may get the idea. But I do not advise you to do so unless it's really worthy doing it for your proper situation. The simpler the better, and the simplest is to create an event handler for each of your form's TextBoxes and then call the TextBoxTextHighlight() method.
Suppose that your textbox´s name is 'MyTextBox'
You can write the method to handle the Focus event:
private void MyTextBox_GotFocus(object sender, EventArgs e)
{
MyTextBox.SelectionStart = 0;
MyTextBox.SelectionLength = MyTextBox.Text.Length;
MyTextBox.Select();
}
You´ll need to add the event handler too:
this.MyTextBox.GotFocus += new System.EventHandler(this.MyTextBox_GotFocus);
This should work...
EDIT
You can use the same method for other textbox, just add the event handler:
this.MyTextBox2.GotFocus += new System.EventHandler(this.MyTextBox_GotFocus);
this.MyTextBox3.GotFocus += new System.EventHandler(this.MyTextBox_GotFocus);
this.MyTextBox4.GotFocus += new System.EventHandler(this.MyTextBox_GotFocus);
//...
Typically, if you want to explain to the user what goes in a textbox, you place a Label control directly above it, (or to the side).
Sometimes though, to save screen real-estate, you can put a description of the text inside of the textbox itself. This is called a watermark.
The simplest way to show some additional information when hovering over an item would be to use a Tooltip. I've tried a similar watermark approach but having found there's no immediate way to implement it the Tooltip seemed to be a suitable alternative.
You can see how to implement it at the following link: Implementing a tooltip
I have found that in my application, attaching the highlight method to the Focus -> Enter event did not work well with the SelectAll() method. I instead used Action -> Click (which I believe only works for mice) and attached my highlighting method there. Now it works like a charm.
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