How can I use an expression tree to call a generic method when the Type is only known at runtime?
This is something that I solved using reflection, but would like to see how to do it using expression trees.
I have a generic function:
private void DoSomeThing<T>( param object[] args ) {
// Some work is done here.
}
that I need to call from else where in my class. Now, normally, this would be be开发者_JAVA百科 simple:
DoSomeThing<int>( blah );
but only if I know, at design time that I am working with an int
. When I do not know the type until runtime is where I need the help. Like I said, I know how to do it via reflection, but I would like to do it via expression trees, as my (very limited) understanding is that I can do so.
Any suggestions or points to sites where I can get this understanding, preferably with sample code?
Yes, it can be done via expression trees. The advantage is that you get a delegate so repeated calls will be far faster than doing MethodInfo.Invoke()
over and over again. The dynamic
keyword can do this also.
Example:
What type would you like to use?
decimal
Selected type 'System.Decimal'
Input Value:
5.47
<<<USING object>>>
The object has static type 'System.Object', dynamic type 'System.Decimal', and value '5.47'
<<<USING dynamic>>>
The object has static type 'System.Decimal', dynamic type 'System.Decimal', and value '5.47'
<<<USING reflection>>>
The object has static type 'System.Decimal', dynamic type 'System.Decimal', and value '5.47'
<<<USING expression tree>>>
The object has static type 'System.Decimal', dynamic type 'System.Decimal', and value '5.47'
Code:
using System;
using System.ComponentModel;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
namespace SO2433436
{
class Program
{
static void LogObject<T>(T t)
{
Console.WriteLine("The object has static type '" + typeof(T).FullName + "', dynamic type '" + t.GetType() + "', and value '" + t.ToString() + "'");
}
static void Main(string[] args)
{
Console.WriteLine("What type would you like to use?");
string typeName = Console.ReadLine();
Type userType;
switch (typeName)
{
case "byte": userType = typeof(byte); break;
case "sbyte": userType = typeof(sbyte); break;
case "ushort": userType = typeof(ushort); break;
case "short": userType = typeof(short); break;
case "uint": userType = typeof(uint); break;
case "int": userType = typeof(int); break;
case "string": userType = typeof(string); break;
case "decimal": userType = typeof(decimal); break;
default:
userType = Type.GetType(typeName);
break;
}
Console.WriteLine("Selected type '" + userType.ToString() + "'");
Console.WriteLine("Input Value:");
string val = Console.ReadLine();
object o = TypeDescriptor.GetConverter(userType).ConvertFrom(val);
Console.WriteLine("<<<USING object>>>");
LogObject(o);
Console.WriteLine("<<<USING dynamic>>>");
LogObject((dynamic)o);
Console.WriteLine("<<<USING reflection>>>");
Action<object> f = LogObject<object>;
MethodInfo logger = f.Method.GetGenericMethodDefinition().MakeGenericMethod(userType);
logger.Invoke(null, new[] { o });
Console.WriteLine("<<<USING expression tree>>>");
var p = new[] { Expression.Parameter(typeof(object)) };
Expression<Action<object>> e =
Expression.Lambda<Action<object>>(
Expression.Call(null,
logger,
Expression.Convert(p[0], userType)
)
, p);
Action<object> a = e.Compile();
a(o);
}
}
}
MethodInfo.MakeGenericMethod
Then just create a delegate and call it. (not in an expression, of course ;p)
Update:
Generally, I prefer to use generic types for this, Activator.CreateInstance
just requires less work. All depends on your situation though.
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