C++: allocate block of T without calling constructor
I don't want constructor called. I am using placement new.
I just want to allocate a block of T.
My standard approach is:
T* data = mallo开发者_如何学Cc(sizeof(T) * num);
however, I don't know if (data+i) is T-aligned. Furthermore, I don't know if this is the right "C++" way.
How should I allocate a block of T without calling its constructor?
Firstly, you are not allocating a "block of T*
". You are allocating a "block of T
".
Secondly, if your T
has non-trivial constructor, then until elements are constructed, your block is not really a "block of T", but rather a block of raw memory. There's no point in involving T
here at all (except for calculating size). A void *
pointer is more appropriate with raw memory.
To allocate the memory you can use whatever you prefer
void *raw_data = malloc(num * sizeof(T));
or
void *raw_data = new unsigned char[num * sizeof(T)];
or
void *raw_data = ::operator new(num * sizeof(T));
or
std::allocator<T> a;
void *raw_data = a.allocate(num);
// or
// T *raw_data = a.allocate(num);
Later, when you actually construct the elements (using placement new, as you said), you'll finally get a meaningful pointer of type T *
, but as long as the memory is raw, using T *
makes little sense (although it is not an error).
Unless your T
has some exotic alignment requirements, the memory returned by the above allocation functions will be properly aligned.
You might actually want to take a look at the memory utilities provided by C++ standard library: std::allocator<>
with allocate
and construct
methods, and algorithms as uninitialized_fill
etc. instead or trying to reinvent the wheel.
The return from malloc
is aligned for any type, so that's not a problem.
Generally in C++, ::operator new
would be the preferred way. You might also consider using an Allocator<T>
, which gives some extra flexibility (like being able to switch allocators easily.
T* data = reinterpret_cast<T*>(operator new(sizeof(T) * num));
Or just use std::vector<T>
and don't worry about these low-level memory details ;)
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