variant of pascal's triangle in haskell - problem with lazy evaluation
To solve some problem I need to compute a variant of the pascal's triangle which is defined like this:
f(1,1) = 1,
f(n,k) = f(n-1,k-1) + f(n-1,k) + 1 for 1 <= k < n,
f(n,0) = 0,
f(n,n) = 2*f(n-1,n-1) + 1.
For n given I want to efficiently get t开发者_如何学编程he n-th line (f(n,1) .. f(n,n)). One further restriction: f(n,k) should be -1 if it would be >= 2^32.
My implementation:
next :: [Int64] -> [Int64]
next list@(x:_) = x+1 : takeWhile (/= -1) (nextRec list)
nextRec (a:rest@(b:_)) = boundAdd a b : nextRec rest
nextRec [a] = [boundAdd a a]
boundAdd x y
| x < 0 || y < 0 = -1
| x + y + 1 >= limit = -1
| otherwise = (x+y+1)
-- start shoud be [1]
fLine d start = until ((== d) . head) next start
The problem: for very large numbers I get a stack overflow. Is there a way to force haskell to evaluate the whole list? It's clear that each line can't contain more elements than an upper bound, because they eventually become -1 and don't get stored and each line only depends on the previous one. Due to the lazy evaluation only the head of each line is computed until the last line needs it's second element and all the trunks along the way are stored... I have a very efficient implementation in c++ but I am really wondering if there is a way to get it done in haskell, too.
Works for me: What Haskell implementation are you using? A naive program to calculate this triangle works fine for me in GHC 6.10.4. I can print the 1000th row just fine:
nextRow :: [Integer] -> [Integer]
nextRow row = 0 : [a + b + 1 | (a, b) <- zip row (tail row ++ [last row])]
tri = iterate nextRow [0]
main = putStrLn $ show $ tri !! 1000 -- print 1000th row
I can even print the first 10 numbers in row 100000 without overflowing the stack. I'm not sure what's going wrong for you. The global name tri
might be keeping the whole triangle of results alive, but even if it is, that seems relatively harmless.
How to force order of evaluation: You can force thunks to be evaluated in a certain order using the Prelude function seq
(which is a magic function that can't be implemented in terms of Haskell's other basic features). If you tell Haskell to print a `seq` b
, it first evaluates the thunk for a
, then evaluates and prints b
.
Note that seq
is shallow: it only does enough evaluation to force a
to no longer be a thunk. If a
is of a tuple type, the result might still be a tuple of thunks. If it's a list, the result might be a cons cell having thunks for both the head and the tail.
It seems like you shouldn't need to do this for such a simple problem; a few thousand thunks shouldn't be too much for any reasonable implementation. But it would go like this:
-- Evaluate a whole list of thunks before calculating `result`.
-- This returns `result`.
seqList :: [b] -> a -> a
seqList lst result = foldr seq result lst
-- Exactly the same as `nextRow`, but compute every element of `row`
-- before calculating any element of the next row.
nextRow' :: [Integer] -> [Integer]
nextRow' row = row `seqList` nextRow row
tri = iterate nextRow' [0]
The fold in seqList
basically expands to lst!!0 `seq` lst!!1 `seq` lst!!2 `seq` ... `seq` result
.
This is much slower for me when printing just the first 10 elements of row 100,000. I think that's because it requires computing 99,999 complete rows of the triangle.
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