The Elegant way to handle Cyclic Event in Java?
i think this not a specific problem to me; everybody might have encountered this issue before. To properly illustrate it, here's a simple UI:
As you can see, those two spinners are controlling a single variable -- "A". The only difference is that they control 开发者_如何学Cit using different views.
Since these two spinners' displaying values are synchronized, cyclic event shows up.
If i change the top spinner, "A" will be changed and the bottom spinner's value will also be updated accordingly. However, updating the bottom spinner's call (such as setValue) will also trigger another event instructing the top spinner to update based on the bottom spinner's value. Thus creates a bad cycle which can eventually cause a StackOverFlow exception.
My previously solution is kinda cumbersome: i placed a guarding boolean to indicate whether the 2nd updating call should be performed.
Now i'd like to ask "how can i handle such situation elegantly? ( in general, not specific to spinners )"
thx
Update:
Since i've got 2 answers suggesting me to utilize the observer structure, i have to say something about it.
Like what i've said, it's great but far from being perfect. Not only because of its inherent complexity, but also Its inability to solve the problem.
Why? To see the reason, you must realize the tight coupling of the View and Model-Controller in Java Swing. Lets take my spinner UI for an example. Suppose the variable A is actually an Observer object. Then, after firing the first state change event from the top spinner, the Observer "A" will update its value and fire a PropertyChange event to notify the bottom spinner. Then comes the 2nd updating which updates the bottom spinner's View. However, changing bottom spinner's view inevitably triggers a redundant event that will try to set "A"'s value again. Afterwards, the deadly loop is fully constructed and the stack overflow will be thrown.
In theory, the Observer model tries to solve the direct cycle by introducing 2 independent feedback paths. The chained updating odds(in event-response codes) implicitly form a bridge connecting both paths, making a cycle again.
Going back to Model-View-Controller, think about what your Model is, and what your View is.
In your current implementation, you have two models (one for each Spinner control), and they're being synced through the View layer.
What you should be doing though is share the same backing model. For the spinner with a subtracted value, create a proxy to the original model. ie:
class ProxySpinnerModel implements SpinnerModel {
getValue() { return originalSpinner.getValue() - 10 }
setValue(v) { originalSpinner.setValue(v+10) }
}
spinnerA = new JSpinner()
spinnerB = new JSpinner( new ProxySpinnerModel( spinnerA.getModel() ) )
Now, you don't need to add listeners, since they're both working off the same model and the default implementation (the originalModel) already has change listeners which it fires to the view.
Problem Solved
I've got many different suggestions. Particularly, i want to thank Marc W & Reverend Gonzo. I'm here to make a summary for these ideas; this can save your time navigating thru big chunk of texts.
This problem can be easily bypassed if you carefully decouple the View and Model-Controller.
The dead cycle is caused by dependent writes: write_1 -> write_2 -> write_1 ->...
. Intuitively, breaking the dependency can solve the problem elegantly.
If we look into the problem in depth, we can find updating the corresponding views doesn't necessarily involves an external write call. Actually, a view only depends on the data it's representing. Known this, we can then re-write the logic as follow: write_1 -> read_2 & write_2 -> read_1
.
To illustrate this idea, lets compare the 3 methods mentioned by different posters: alt text http://www.freeimagehosting.net/uploads/2707f1b483.png
As you can see, only the proxied view can solve all the dependency thus it's the generic solution for this knid of problem.
In practice, it can be implemented as something like this (in your event-response codes):
setValue(newValue);
anotherSyncUI.parse(); // not anotherSyncUI.setValue() any more
anotherSyncUI.repaint();
No more loops. Solved.
It's a bit complicated, but you could make A
actually be an object that's observable. Both spinners (or whatever needs to update itself based on A
's value) would then observe A
. Whenever A
changes, the spinners (or again, whatever object) update themselves to reflect the new value of A
. This decouples the spinners' logic from one another. In your example here, the spinners should not be coupled to one another because they really have nothing to do with each other. Instead, they should both simply be bound to A
and take care of their own view updating individually.
Whenever the value in the first spinner is changed, you would simply update A
's value to match it. Whenever the value in the second spinner is changed, you would of course add 10 to its value before assigning it to A
.
Update
In response to the update to your original question, my answer is that the spinners do not listen to one another's change events. Have a separate event handling method for each spinner. A user clicking the up or down arrows in the spinner generates a different event than calling setValue
on the spinner programmatically, correct? If the spinners are completely independent of one another, there will be no infinite loop.
E.g. for the second spinner, calculate A-10 and then compare it to the current value of the spinner. If it's the same, do nothing, ending the infinite loop. Similarly for the first spinner.
I think there are also ways to update the spinner's model in a way that doesn't fire an event, but I don't know them off the top of my head.
Use a single SpinnerModel for both JSpinners. See the following code: Note that the call to setValue() is only made once each time a new value is defined by one of the JSpinners.
import java.awt.BorderLayout;
import javax.swing.*;
public class Test {
public static void main(String[] args) {
JFrame jf = new JFrame();
SpinnerModel spinModel = new MySpinnerModel();
JSpinner jspin1 = new JSpinner(spinModel);
JSpinner jspin2 = new JSpinner(spinModel);
jf.setLayout(new BorderLayout());
jf.add(jspin1, BorderLayout.NORTH);
jf.add(jspin2, BorderLayout.SOUTH);
jf.pack();
jf.setVisible(true);
jf.setDefaultCloseOperation(3);
}
}
class MySpinnerModel extends AbstractSpinnerModel {
private int _value = 0;
private int _min = 0;
private int _max = 10;
@Override
public Object getNextValue() {
if (_value == _max) {
return null;
}
return _value + 1;
}
@Override
public Object getPreviousValue() {
if (_value == _min) {
return null;
}
return _value - 1;
}
@Override
public Object getValue() {
return _value;
}
@Override
public void setValue(Object value) {
System.out.println("setValue(" + value + ")");
if (value instanceof Integer) {
_value = (Integer) value;
fireStateChanged();
}
}
}
It seems you're really observing the wrong thing. From the example given I presume what you want to detect is the user's actions on the controls, not the changes in the values themselves. As you've outlined, changes in your model are reflected in the values of the spinners, and it is this which forms the infinite loop of events.
However, diving further into the UI implementation may not be the answer you want. In that case I'd say the best you can do is either your current guard solution, or to better extract the logic into your model (similar to what Marc and William have said). How that can be done will depend on the 'real world' model behind a particular implementation of the provided puzzle.
As a rule, your model should not be defined by your GUI. Ie, the SpinnerModel that backs each JSpinner should not be your value A. (That would be a horribly inelegant tightly coupled dependency on a particular view.)
Instead, your value A should either be a POJO or a property of an object. In which case, you can add PropertyChangeSupport to it. (And presumably have already done so in any case, as you want your spinners to update automatically if A is changed by other parts of your program).
I realise this is similar to Marc W's answer, and you were concerned that it's "complicated", but PropertyChangeSupport does almost all of it for you.
In fact, for trivially simple cases, you can just use a single class that wires a "setProperty" method through to a "firePropertyChange" call (as well as storing the value in a HashMap for any "getProperty" calls).
I don't really want to solve your problem but I find it interesting. I have already been confront to it and solved it each time a different way. But when I think about the 'why ?' and not about the 'how ?' am staying perplexed.
This problem only exists because I am using an automatism (MVC) which had to help me, and exactly in that way. The art how the components are used make this automatism a barrier to a beautiful code.
Why do set #setEvent()
has to produce the same event as a GUI action?
Though, my opinion is also pretty close to Observer pattern but it is a bit lighter than that!!!
Have A as a variable with a setter
private Integer A;
setA(int A)
{
this.A = A;
refreshSpinners();
}
refreshSpinners()
{
setSpinnerA();
setSpinnerAMinus10();
}
setSpinnerA()
{
// show value of A
}
setSpinnerAMinus10()
{
// show value of A-10
}
精彩评论