Reduce image bytes size with Cocoa
I have a 1600x1600 1.2MB image which resized to 320x320 shrinks to 404KB. I need to go furthe开发者_运维问答r and reduce the bytes size without reducing the image aspect size.
Currently i'm using the -TIFFRepresentationUsingCompression:factor:
NSImage method with NSTIFFCompressionJPEG
and factor that doesn't seem to influence the image size/quality.
How can i solve?
Marco
If you need compression and you don't mind losing image quality then save the file as a JPEG. To do this, you need to get an NSBitmapImageRep
from your image and then get a JPEG representation:
//yourImage is an NSImage object
NSBitmapImageRep* myBitmapImageRep;
if(useActualSize)
{
//this will produce an image the full size of the NSImage's backing bitmap, which may not be what you want
myBitmapImageRep = [NSBitmapImageRep imageRepWithData: [yourImage TIFFRepresentation]];
}
else
{
//this will get a bitmap from the image at 1 point == 1 pixel, which is probably what you want
NSSize imageSize = [yourImage size];
[yourImage lockFocus];
NSRect imageRect = NSMakeRect(0, 0, imageSize.width, imageSize.height);
myBitmapImageRep = [[[NSBitmapImageRep alloc] initWithFocusedViewRect:imageRect] autorelease];
[yourImage unlockFocus];
}
CGFloat imageCompression = 0.7; //between 0 and 1; 1 is maximum quality, 0 is maximum compression
// set up the options for creating a JPEG
NSDictionary* jpegOptions = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithDouble:imageCompression], NSImageCompressionFactor,
[NSNumber numberWithBool:NO], NSImageProgressive,
nil];
// get the JPEG encoded data
NSData* jpegData = [myBitmapImageRep representationUsingType:NSJPEGFileType properties:jpegOptions];
//write it to disk
[jpegData writeToFile:[NSHomeDirectory() stringByAppendingPathComponent:@"foo.jpg"] atomically:YES];
#import "UIImage+Compress.h"
#define MAX_IMAGEPIX 200.0 // max pix 200.0px
#define MAX_IMAGEDATA_LEN 50000.0 // max data length 5K
@implementation UIImage (Compress)
- (UIImage *)compressedImage {
CGSize imageSize = self.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
if (width <= MAX_IMAGEPIX && height <= MAX_IMAGEPIX) {
// no need to compress.
return self;
}
if (width == 0 || height == 0) {
// void zero exception
return self;
}
UIImage *newImage = nil;
CGFloat widthFactor = MAX_IMAGEPIX / width;
CGFloat heightFactor = MAX_IMAGEPIX / height;
CGFloat scaleFactor = 0.0;
if (widthFactor > heightFactor)
scaleFactor = heightFactor; // scale to fit height
else
scaleFactor = widthFactor; // scale to fit width
CGFloat scaledWidth = width * scaleFactor;
CGFloat scaledHeight = height * scaleFactor;
CGSize targetSize = CGSizeMake(scaledWidth, scaledHeight);
UIGraphicsBeginImageContext(targetSize); // this will crop
CGRect thumbnailRect = CGRectZero;
thumbnailRect.size.width = scaledWidth;
thumbnailRect.size.height = scaledHeight;
[self drawInRect:thumbnailRect];
newImage = UIGraphicsGetImageFromCurrentImageContext();
//pop the context to get back to the default
UIGraphicsEndImageContext();
return newImage;
}
- (NSData *)compressedData:(CGFloat)compressionQuality {
assert(compressionQuality <= 1.0 && compressionQuality >= 0);
return UIImageJPEGRepresentation(self, compressionQuality);
}
- (CGFloat)compressionQuality {
NSData *data = UIImageJPEGRepresentation(self, 1.0);
NSUInteger dataLength = [data length];
if(dataLength > MAX_IMAGEDATA_LEN) {
return 1.0 - MAX_IMAGEDATA_LEN / dataLength;
} else {
return 1.0;
}
}
- (NSData *)compressedData {
CGFloat quality = [self compressionQuality];
return [self compressedData:quality];
}
@end
精彩评论