UIView border with fade or blur effect
I'm looking for method to add gradually fading or maybe blured border (I don't exactly know how to name this effect) to arbitrary UIView. I don't need animated effect, I need static effect, for example I my UITableView border being partially transparent. I've made the example:
So you can see what I'm trying to do.
Can 开发者_开发百科anyone help me?
I've found a solution - I've useed CALayer's property mask:
CALayer *viewLayer = [back layer];
CALayer* maskCompoudLayer = [CALayer layer];
maskLayer.bounds = viewLayer.bounds;
[maskLayer setPosition:CGPointMake(160, CGRectGetHeight(maskCompoudLayer.frame)/2.0)];
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate (NULL, 320, 480, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast);
CGFloat colors[] = {
0.5, 0.5, 0.5, 0.0, //BLACK
0.0, 0.0, 0.0, 1.0, //BLACK
};
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace, colors, NULL, sizeof(colors)/(sizeof(colors[0])*4));
CGColorSpaceRelease(colorSpace);
NSUInteger gradientH = 20;
NSUInteger gradientHPos = 0;
CGContextSetFillColorWithColor(context, [UIColor colorWithRed:0.0 green:0.0 blue:0.0 alpha:1.0].CGColor);
CGContextFillRect(context, CGRectMake(0, gradientHPos + gradientH, CGRectGetWidth(maskLayer.frame), CGRectGetHeight(maskLayer.frame)));
CGContextSetFillColorWithColor(context, [UIColor colorWithRed:0.5 green:0.5 blue:0.5 alpha:0.0].CGColor);
CGContextFillRect(context, CGRectMake(0, 0, 320, gradientHPos));
CGContextDrawLinearGradient(context, gradient, CGPointMake(160, gradientHPos), CGPointMake(160, gradientHPos + gradientH), 0);
CGGradientRelease(gradient);
CGImageRef contextImage = CGBitmapContextCreateImage(context);
CGContextRelease(context);
[maskLayer setContents:(id)contextImage];
CGImageRelease (contextImage);
viewLayer.masksToBounds = YES;
viewLayer.mask = maskCompoudLayer;
Using this code I have UITableView with fading border
I'll say this first, iKiR's answer was more than enough for me. I copied the code as it is, and with little experience from my side, I was able to make it work effortlessly (on a UITableView
).
- Create a new UIView subclass, I'll call it
MaskingView
- import
QuartzCore
framework! - Paste the code below in the init. (
initWithCoder:
and/orinitWithFrame:
as appropriate) - Add the view that you want to apply the opacity feathering on within the
MaskingView
. (In Interface Builder, user Editor -> Embed In -> View. Then, choose the class of the new superview asMaskingView
) - Give all credit to iKiR, cause I srsly have no idea how the code works, but it simply does work!
NOTES:
- I am developing a universal app, and the code below works as it is on both devices! (iPhone/iPad)
- When using Embed In -> UIView, the new view will be a bit bigger than the subview. You have to make it exactly fit the subview. But, before resizing it, make sure you uncheck autoresize subviews.
The Code:
CALayer *viewLayer = [self layer];
CALayer* maskLayer = [CALayer layer];
maskLayer.bounds = viewLayer.bounds;
[maskLayer setPosition:CGPointMake(CGRectGetWidth(viewLayer.frame)/2.0, CGRectGetHeight(viewLayer.frame)/2.0)];
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate (NULL, viewLayer.bounds.size.width, viewLayer.bounds.size.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast);
CGFloat colors[] = {
0.5, 0.5, 0.5, 0.0, //BLACK
0.0, 0.0, 0.0, 1.0, //BLACK
};
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace, colors, NULL, sizeof(colors)/(sizeof(colors[0])*4));
CGColorSpaceRelease(colorSpace);
NSUInteger gradientH = 20;
NSUInteger gradientHPos = 0;
CGContextSetFillColorWithColor(context, [UIColor colorWithRed:0.0 green:0.0 blue:0.0 alpha:1.0].CGColor);
CGContextFillRect(context, CGRectMake(0, gradientHPos + gradientH, CGRectGetWidth(maskLayer.frame), CGRectGetHeight(maskLayer.frame)));
CGContextSetFillColorWithColor(context, [UIColor colorWithRed:0.5 green:0.5 blue:0.5 alpha:0.0].CGColor);
CGContextFillRect(context, CGRectMake(0, 0, 320, gradientHPos));
CGContextDrawLinearGradient(context, gradient, CGPointMake(160, gradientHPos), CGPointMake(160, gradientHPos + gradientH), 0);
CGGradientRelease(gradient);
CGImageRef contextImage = CGBitmapContextCreateImage(context);
CGContextRelease(context);
[maskLayer setContents:(__bridge id)contextImage];
CGImageRelease (contextImage);
viewLayer.masksToBounds = YES;
viewLayer.mask = maskLayer;
You might try placing a semi-transparent PNG file over the bottom of the UITableView.
There's a tutorial at Cocoanetics that does that exact thing.
Here's iKiR and Mazyod's answer, translated to Xamarin.iOS (Monotouch). Note that there's no need to draw rectangles before and after the gradient if you just pass the right flags to the the DrawLinearGradient
method:
var vl = myView.Layer;
var l = new CALayer ();
l.Frame = new RectangleF(vl.Frame.Width/2, vl.Frame.Height/2,
vl.Frame.Width, vl.Frame.Height) ;
var cs = CGColorSpace.CreateDeviceRGB ();
var g = new CGBitmapContext (null,
(int) vl.Bounds.Size.Width, (int)vl.Bounds.Size.Height,
8, 0, cs, CGImageAlphaInfo.PremultipliedLast);
var colors = new CGColor[] { UIColor.FromWhiteAlpha(1, 0).CGColor,
UIColor.FromWhiteAlpha(1, 1f).CGColor };
var grad = new CGGradient (cs, colors, new float[] { 0f, 1f });
int gradH = 20, gradHPos = 0;
g.DrawLinearGradient (grad,
new PointF (l.Frame.Width / 2, gradHPos), new PointF (l.Frame.Width / 2, gradHPos + gradH),
CGGradientDrawingOptions.DrawsBeforeStartLocation | CGGradientDrawingOptions.DrawsAfterEndLocation);
grad.Dispose ();
l.Contents = g.ToImage ();
g.Dispose ();
vl.Mask = l;
vl.MasksToBounds = true;
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