WinForms data binding
Concerning data binding I have these classes:
public class Foo : List<Bar>
{
public string FooName { get; set; }
}
public class Bar
{
public string BarName { get; set; }
public string BarDesc { get; set; }
}
And I have a List<Foo>
I would like to have Foo
items in ComboBox
, and Bar
items in ListBox
. When I change selected item in ComboBox
, I want ListBox
to change. When I change selected item in ListBox
I would like to have TextBox
filled with BarDesc
.
Following works only for ListBox
and ComboBox
:
comboBox1.DataSource = foos;
comboBox1.DisplayMember = "FooName";
listBox1.DataBindings.Add("DataSource", foos, "");
listBox1.DisplayMember = "BarName";
I don't now how to bind selected Bar
in ListBox
to TextBox.Text
property. Maybe added binding for listBox1
is not a good idea.
Maybe I should do something like that:开发者_StackOverflow
((CurrencyManager)listBox1.BindingContext[foos]).CurrentChanged += new EventHandler((o, a) =>
{
textBox1.DataBindings.Clear();
textBox1.DataBindings.Add("Text", listBox1.DataSource, "BarDesc");
});
How can I resolve my problem?
To make all this work, I had to add the Items
property to the Foo
class. This is the "link/relationship" between the two binding sources.
public partial class Form1 : Form {
public class Foo : List<Bar> {
public string FooName { get; set; }
public Foo(string name) { this.FooName = name; }
public List<Bar> Items { get { return this; } }
}
public class Bar {
public string BarName { get; set; }
public string BarDesc { get; set; }
public Bar(string name, string desc) {
this.BarName = name;
this.BarDesc = desc;
}
}
public Form1() {
InitializeComponent();
List<Foo> foos = new List<Foo>();
Foo a = new Foo("letters");
a.Add(new Bar("a", "aaa"));
a.Add(new Bar("b", "bbb"));
foos.Add(a);
Foo b = new Foo("digits");
b.Add(new Bar("1", "111"));
b.Add(new Bar("2", "222"));
b.Add(new Bar("3", "333"));
foos.Add(b);
//Simple Related Object List Binding
//http://blogs.msdn.com/bethmassi/archive/2007/04/21/simple-related-object-list-binding.aspx
BindingSource comboBoxBindingSource = new BindingSource();
BindingSource listBoxBindingSource = new BindingSource();
comboBoxBindingSource.DataSource = foos;
listBoxBindingSource.DataSource = comboBoxBindingSource;
listBoxBindingSource.DataMember = "Items";
comboBox1.DataSource = comboBoxBindingSource;
comboBox1.DisplayMember = "FooName";
listBox1.DataSource = listBoxBindingSource;
listBox1.DisplayMember = "BarName";
textBox1.DataBindings.Add("Text", listBoxBindingSource, "BarDesc");
}
}
Use BindingSource for all your complex data binding needs:
// bind to List<Foo>
BindingSource comboBoxBindingSource = new BindingSource();
comboBoxBindingSource.DataSource = foos;
// use this binding source in comboBox1
// for display use FooName
comboBox1.DataSource = comboBoxBindingSource;
comboBox1.DisplayMember = "FooName";
// bind to comboBox1's SelectedValue
// it will point to the Foo selected in combobox
BindingSource listBoxBindingSource = new BindingSource();
listBoxBindingSource.DataSource = comboBox1;
listBoxBindingSource.DataMember = "SelectedValue";
// use this binding source in listBox1
// for display use BarName
listBox1.DataSource = listBoxBindingSource;
listBox1.DisplayMember = "BarName";
// bind to comboBox'1s SelectedValue (reusing listBoxBindingSource)
// and set Text to value of BarDesc
textBox1.DataBindings.Add("Text", listBoxBindingSource, "BarDesc");
You should probably set the ValueMember on the combo and the list box. You might need to also handle bindingSource.CurrentChanged and rebind the listbox to the currently selected list.
Off topic regarding inheritance vs composition.
You are effectively saying "Foo is a list of bars that has a name", when it would be a lot simpler to say "Foo has a name and has a list of bars". But Why?
What if you wanted to make Foo have two lists? Or a List and a Dictionary? C# doesn't allow multiple inheritance (which itself is dirty!), so you would have to go and create another class that holds multiple data structures anyway.
Also because of inheritance you had to create an "Items" method that returns itself, unnecessary code.
Try this:
public class Foo
{
public string FooName { get; set; }
public List<Bar> Items;
}
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