Zooming on android dev - google maps becomes slower
I've developed a GPS app in which i record the user routes and show it on the map. But panning around on the map when reviewing my route is painfully slow, it takes at least 4 or 5 seconds for the map to respond the finger swipes.
I've overridden the onDraw() method and drawing the lines to show the routes whenever we zoom on the map, the lat-long is again drawn by calling onDraw()(Overridden) method, which has the geopoints with lat-lon values, and thus it becomes very slow to display the map. Is there any better way to do this so that panning becomes faster as in the application "MyTracks"?
Following is the code to draw the routes on map. Please look into it and show me how I can make it more efficient so that the panning and zooming works well.
class PathOverlay extends Overlay{
public PathOverlay() {
// TODO Auto-generated constructor stub
geopoints=new ArrayList<GeoPoint>();
c.moveToFirst();
for (int i = 0; i <c.getCount() ; i++){
if(c.getDouble(c.getColumnIndex("latitude")) != 0.0 ||
c.getDouble(c.getColumnIndex("longitude"))!=0.0) {
geopoints.add(getPoint(c.getDouble(c.getColumnIndex("latitude"))
, c.getDouble(c.getColumnIndex("longitude"))));
gps_status.add(Boolean.parseBoolean(c.getString(c.getColumnIndex("gps") )));
avgeSpeed_points.add(c.getFloat(9));
}
c.moveToNext();
}
}
private GeoPoint getPoint(double lat, double lon) {
return(new GeoPoint((int)(lat*1000000.0),(int)(lon*1000000.0)));
}
@Override
public void draw(Canvas canvas, MapView mapView, boolean shadow) {
// super.draw(canvas, mapView, shadow);
mapView.getDrawingCache();
Paint paint_Line=new Paint();
//paint_Line.setColor(Color.RED);
paint_Line.setARGB(255, 255, 0, 0);
paint_Line.setStrokeWidth(3);
paint_Line.setDither(true);
paint_Line.setStyle(Style.FILL);
paint_Line.setAntiAlias(true);
paint_Line.setStrokeJoin(Paint.Join.ROUND);
paint_Line.setStrokeCap(Paint.Cap.ROUND);
mapView.postInvalidateDelayed(6000);
for(int i=0;i<geopoints.size()-1;i++) {
Point p1=new Point();
Point p2=new Point();
if((geopoints.get(i).getLatitudeE6()!=geopoints.get(i+1).getLatitudeE6())
&& (geopoints.get(i).getLongitudeE6()!=geopoints.get(i+1).getLongitudeE6())
&& gps_status.get(i+1)){
paint_Line.setColor(Color.BLUE);
mapView.getProjection().toPixels(geopoints.get(i), p1);
mapView.getProjection().toPixels(geopoints.get(i+1),p2);
canvas.drawLine(p1.x,p1.y,p2.x,p2.y,paint_Line);
}
mapView.getProjection().toPixels(geopoints.get(开发者_如何学Pythoni),p1);
if(i==0){
canvas.drawBitmap(start, p1.x-2, p1.y-start.getHeight()+2, null);
}
if (i+1==geopoints.size()-1) {
canvas.drawBitmap(finish, p1.x-2, p1.y-finish.getHeight()+2, null);
}
}
}
}
Can you save the points to a KML file on your server? Try creating a premade KML file with the same points and adding it to the map using:
Intent mapIntent = new Intent(Intent.ACTION_VIEW, uri);
Uri uri1 = Uri.parse("geo:0,0?q=http://code.google.com/apis/kml/documentation/KML_Samples.kml");
mapIntent.setData(uri1);
startActivity(Intent.createChooser(mapIntent, "Sample Map "));
If the speeds are much faster then you should look at this approach rather than writing your own draw method. KML is a form of XML so you can create it in the same manner. remember to add the style (colours etc.) to the KML file.
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