Re-render vim window in OpenGL
I'm trying to figure out the "right" way to do this.. Where by "right" I mean least amount of work at decent frame rate.
Goal:
I have an OpenGL app. It can render text. I want the full power of vim inside of it. I'm running on MacOSX.
Possible solution:
I can capture all keystrokes as GLFW events --> is there a way I can reroute this to an already running (or newly created vim session)?
When a change happens in vim, is there a way I can get a char** representing the characters displayed on the screen?
If I can just tie these two things together, I can get vim "for free" in my app by just having it run vim on my machine and rerouting keystorkes / displays back & forth.
What is the easiest way to do this? (And should I be hacking the vim source开发者_高级运维 code, or using some wrapper that can wrap vim for me).
Thanks!
I'm coding in C++; but solutions involving other languages is fine.
Some IDE use Vim's socket interface (also known as Vim Netbeans Protocol) to embed it.
It looks like you're looking for this:
http://rote.sourceforge.net/
It's a terminal emulation program. That page says it works but is stalled. There is a link to a forked project they said works better.
This is interesting...I'll have to try something like this someday.
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