How can I round a number in JavaScript? .toFixed() returns a string?
Am I missing something here?
var someNumber = 123.456;
someNumber = someNumber.toFixed(2);
alert(typeof(someNumber));
//alerts string
Why开发者_JS百科 does .toFixed()
return a string?
I want to round the number to 2 decimal digits.
Number.prototype.toFixed
is a function designed to format a number before printing it out. It's from the family of toString
, toExponential
and toPrecision
.
To round a number, you would do this:
someNumber = 42.008;
someNumber = Math.round( someNumber * 1e2 ) / 1e2;
someNumber === 42.01;
// if you need 3 digits, replace 1e2 with 1e3 etc.
// or just copypaste this function to your code:
function toFixedNumber(num, digits, base){
var pow = Math.pow(base||10, digits);
return Math.round(num*pow) / pow;
}
.
Or if you want a “native-like” function, you can extend the prototype:
Number.prototype.toFixedNumber = function(digits, base){
var pow = Math.pow(base||10, digits);
return Math.round(this*pow) / pow;
}
someNumber = 42.008;
someNumber = someNumber.toFixedNumber(2);
someNumber === 42.01;
//or even hexadecimal
someNumber = 0xAF309/256; //which is af3.09
someNumber = someNumber.toFixedNumber(1, 16);
someNumber.toString(16) === "af3.1";
However, bear in mind that polluting the prototype is considered bad when you're writing a module, as modules shouldn't have any side effects. So, for a module, use the first function.
I've solved this problem by changing this:
someNumber = someNumber.toFixed(2)
...to this:
someNumber = +someNumber.toFixed(2);
However this will convert the number to a string and parse it again, which will have a significant impact on performance. If you care about performance or type safety, check the the other answers as well.
It returns a string because 0.1, and powers thereof (which are used to display decimal fractions), are not representable (at least not with full accuracy) in binary floating-point systems.
For example, 0.1 is really 0.1000000000000000055511151231257827021181583404541015625, and 0.01 is really 0.01000000000000000020816681711721685132943093776702880859375. (Thanks to BigDecimal
for proving my point. :-P)
Therefore (absent a decimal floating point or rational number type), outputting it as a string is the only way to get it trimmed to exactly the precision required for display.
Why not use parseFloat
?
var someNumber = 123.456;
someNumber = parseFloat(someNumber.toFixed(2));
alert(typeof(someNumber));
//alerts number
I solved it with converting it back to number using JavaScript's Number()
function
var x = 2.2873424;
x = Number(x.toFixed(2));
Of course it returns a string. If you wanted to round the numeric variable you'd use Math.round() instead. The point of toFixed is to format the number with a fixed number of decimal places for display to the user.
You can simply use a '+' to convert the result to a number.
var x = 22.032423;
x = +x.toFixed(2); // x = 22.03
May be too late to answer but you can multiple the output with 1 to convert to number again, here is an example.
const x1 = 1211.1212121;
const x2 = x1.toFixed(2)*1;
console.log(typeof(x2));
You should use it like below.
var someNumber: number = 0.000000;
someNumber = Number(someNumber.toFixed(2))
Why not * the result by 1 i.e
someNumber.toFixed(2) * 1
What would you expect it to return when it's supposed to format a number ? If you have a number you can't pretty much do anything with it because e.g.2 == 2.0 == 2.00
etc. so it has to be a string.
Because its primary use is displaying numbers? If you want to round numbers, use Math.round()
with apropriate factors.
To supply an example of why it has to be a string:
If you format 1.toFixed(2) you would get '1.00'.
This is not the same as 1, as 1 does not have 2 decimals.
I know JavaScript isn't exactly a performance language, but chances are you'd get better performance for a rounding if you use something like: roundedValue = Math.round(value * 100) * 0.01
Here's a slightly more functional version of the answer m93a
provided.
const toFixedNumber = (toFixTo = 2, base = 10) => num => {
const pow = Math.pow(base, toFixTo)
return +(Math.round(num * pow) / pow)
}
const oneNumber = 10.12323223
const result1 = toFixedNumber(2)(oneNumber) // 10.12
const result2 = toFixedNumber(3)(oneNumber) // 10.123
// or using pipeline-operator
const result3 = oneNumber |> toFixedNumber(2) // 10.12
For others like me that happen upon this very old question, a modern solution:
const roundValue = (num, decimals = 2) => {
let scaling = 10 ** decimals;
return Math.round((num + Number.EPSILON) * scaling) / scaling;
}
ref: https://stackoverflow.com/a/11832950
Be careful using toFixed()
and Math.round()
, they can produce unexpected results due to the floating point number system:
function toFixedNumber(num, digits, base){
var pow = Math.pow(base||10, digits);
return Math.round(num*pow) / pow;
}
console.log(toFixedNumber(130.795, 2, 10));
// 130.79 (incorrect)
console.log(toFixedNumber(100.795, 2, 10));
// 100.8
console.log(+130.795.toFixed(2));
// 130.79 (incorrect)
console.log(+100.795.toFixed(2));
// 100.8
I recommend using Lodash's _.round()
function: https://lodash.com/docs/4.17.15#round
_.round(130.795, 2);
// 130.8
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