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Is wchar_t needed for unicode support?

Is the开发者_如何学C wchar_t type required for unicode support? If not then what's the point of this multibyte type? Why would you use wchar_t when you could accomplish the same thing with char?


No.

Technically, no. Unicode is a standard that defines code points and it does not require a particular encoding.

So, you could use unicode with the UTF-8 encoding and then everything would fit in a one or a short sequence of char objects and it would even still be null-terminated.

The problem with UTF-8 and UTF-16 is that s[i] is not necessarily a character any more, it might be just a piece of one, whereas with sufficiently wide characters you can preserve the abstraction that s[i] is a single character, tho it does not make strings fixed-length under various transformations.

32-bit integers are at least wide enough to solve the code point problem but they still don't handle corner cases, e.g., upcasing something can change the number of characters.

So it turns out that the x[i] problem is not completely solved even by char32_t, and those other encodings make poor file formats.

Your implied point, then, is quite valid: wchar_t is a failure, partly because Windows made it only 16 bits, and partly because it didn't solve every problem and was horribly incompatible with the byte stream abstraction.


As has already been noted, wchar_t is absolutely not necessary for unicode support. Not only that, it is also utterly useless for that purpose, since the standard provides no fixed-size guarantee for wchar_t (in other words, you don't know ahead of time what sizeof( wchar_t ) will be on a particular system), whereas sizeof( char ) will always be 1.

In a UTF-8 encoding, any actual UNICODE character is mapped to a sequence of one or more (up to four, I believe) octets. In a UTF-16 encoding, any actual UNICODE character is mapped to a sequence of one or more (up to two, I believe) 16-bit words. In a UTF-32 encoding, any actual UNICODE character is mapped to exactly one 32-bit-word.

As you can see, wchar_t could be of some use for implementing UTF-16 support IF the standard was nice enough to guarantee that wchar_t is always 16 bits wide. Unfortunately it does not, so you'd have to revert to a fixed-width integer type from <cstdint> (such as std::uint16_t) anyway.

<slightly OffTopic Microsoft-specific rant>

What's more infuriating is the additional confusion caused by Microsoft's Visual Studio UNICODE and MBCS (multi-byte character set) build configurations. Both of these are

A) confusing and B) an outright lie

because neither does a "UNICODE" configuration in Visual Studio do anything to buy the programmer actual Unicode support, nor does the difference implied by these 2 build configurations make any sense. To explain, Microsoft recommends using TCHAR instead of using char or wchar_t directly. In an MBCS configuration, TCHAR expands to char, meaning you could potentially use this to implement UTF-8 support. In a UNICODE configuration, it expands to wchar_t, which in Visual Studio happens to be 16 bits wide and could potentially be used to implement UTF-16 support (which, as far as I'm aware, is the native encoding used by Windows). However, both of these encodings are multi-byte character sets, since both UTF-8 and UTF-16 allow for the possibility that a particular Unicode character may be encoded as more than a one char/wchar_t respectively, so the term multi-byte character set (as opposed to single-byte character set?) makes little sense.

To add insult to injury, merely using the Unicode configuration does not actually give you one iota of Unicode support. To actually get that, you have to use an actual Unicode library like ICU ( http://site.icu-project.org/ ). In short, the wchar_t type and Microsoft's MBCS and UNICODE configurations add nothing of any use and cause unnecessary confusion, and the world would be a significantly better place if none of them had ever been invented.

</slightly OffTopic Microsoft-specific rant>


You absolutely do not need wchar_t to support Unicode in the software, in fact using wchar_t makes it even harder because you do not know if "wide string" is UTF-16 or UTF-32 -- it depends on OS: under windows utf-16 all others utf-32.

However, utf-8 allows you to write Unicode enabled software easily(*)

See: https://stackoverflow.com/questions/1049947/should-utf-16-be-considered-harmful

(*) Note: under Windows you still have to use wchar_t because it does not support utf-8 locales so for unicode enabled windows programming you have to use wchar based API.


wchar_t is absolutely NOT required for Unicode. UTF-8 for example, maintains backward compatibility with ASCII and uses plain 8-bit char. wchar_t mostly yields support for so-called multi-byte characters, or basically any character set that's encoded using more than the sizeof(char).


wchar_t is not required. It's not even guaranteed to have a specific encoding. The point is to provide a data type that represents the wide characters native to your system, similar to char representing native characters. On Windows, for example, you can use wchar_t to access the wide character Win32 API functions.


Be careful, wchar_t is often 16bits which is not enough to store all unicode characters and is a bad choice ofr data in UTF_8 for instance


Because you can't accomplish the same thing with char:

The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)


char is generally a single byte. (sizeof(char) must be equal to 1).

wchar_t was added to the language specifically to suppose multibyte characters.

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