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iphone large NSArray of strings performance woes

I have an Iphone a开发者_开发技巧pp with a large, nested NSArray of strings. The NSArray goes 3 levels deep, and there are a total of approximately 15,000 strings at the deepest levels. The vast majority of the strings have fewer than 20 characters. Every so often, my app hangs for a while, then resumes working after 5-25 seconds or so. This is obviously unacceptable. If I run the app with only 2,000 of the strings, the hangs become much rarer. So I am pretty sure the large NSArray is causing the problem.

What alternative data structure would be likely to work better? All I need is to quickly read the array from a file when the app starts, then be able to access strings at random from the array. [It's actually a little more complicated than that; I need to be able to grab random strings from pre-determined subsets of the array.] The program might grab a random string as often as once a second.

Incidentally, the NSArray is currently stored in a singleton class.


With that many strings, there is no way you have them in a table at once (right???).

You really, really need to put those in a database and access them on-demand. Core Data is tailor made to persisting large object graphs and letting you pull out the parts you care about, quickly, while it caches things behind the scenes for you.

As for instruments, you really want to use Time Profiler to see where the system is spending all its time - preferably on the device itself. You might find a very great deal of time is spent in autoreleasing objects, for example (which the long random pause would seem to be a sign of) - that would correspond to constantly getting rid of large portions of arrays.


While other data structures (trie) do come to mind, the real questions are:

(1) Have you or can you profile with Instruments during these hangs

and with the not-necessarily-correct assumption that the arrays are your problem

(2) What operations are you performing on the arrays?

You don't want to guess about what causes performance issues unless you have no choice, you want to measure. But if you made me guess… I'd wonder if you're running tight on memory, and if the hangs are the system issuing low memory warnings and things cleaning up.

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