开发者

Engine sounds in racing computer games [closed]

Closed. This question is off-topic. It is not currently accepting answers. 开发者_StackOverflow社区

Want to improve this question? Update the question so it's on-topic for Stack Overflow.

Closed 9 years ago.

Improve this question

Always wanted to know, how these fancy engine sounds come into being.

Is it generated on the fly? If so, how do all these little quirks appear there (like intercooler sound)? Or is it pre-recorded, and if so, how does its pitch changes?


I would imagine they would just record a car's sound and map it to its rpm, then the game just recalls the sound for whatever RPM the car is running at. They would just have to have enough different sounds to make the pitch change between RPM unnoticeable.


Sounds are recorded using real cars on closed racetracks. Games have huge development budgets, often topping $10 mil. There's a reason for this.


Here is a post describing how this is done for Forza, for both engine noise & crashes:

http://jalopnik.com/5478591/inside-forza-motorsport-part-ii-making-the-cars-sound-awesome

0

上一篇:

下一篇:

精彩评论

暂无评论...
验证码 换一张
取 消

最新问答

问答排行榜